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Re: Ask a simple question, get a simple answer

Posted: Mon Nov 05, 2018 10:51 pm
by kelly1111
I use level maps of a size 50x 50
But it breaks the ingame map.
There isnt a fix for this other then to tell people to use old skool mode ...

Re: Ask a simple question, get a simple answer

Posted: Mon Nov 05, 2018 10:53 pm
by kelly1111
Pompidom wrote: Sun Nov 04, 2018 8:08 pm G1 asset pack contains mine materials like for example a minecart.
I have activated the entire G1 pack in my mod.
I can't find the minecart in my editor

Do I need to create a defineobject with the material or something?

Edit: in the g1.lua file the connection is made to the folder Mine_weapons?

https://ibb.co/e20dQ0

please tell me how to proceed :)
I can help you out with a minecart object tommorow. Not at my pc right now.
Just define an object anb materials.
Ill post mine later

Re: Ask a simple question, get a simple answer

Posted: Tue Nov 06, 2018 12:11 am
by Isaac
Pompidom wrote: Mon Nov 05, 2018 10:30 pm When you create a map that's bigger than 32x32

https://ibb.co/m0QoA0

Is it compatible with the ingame map in the .dat file?
You have to reimplement the automap [meaning to script it from scratch ;) ] to handle larger than 32. IRRC (not checked), additionally, the click detection assumes 32, and won't allow you to easily select user notes either.

Re: Ask a simple question, get a simple answer

Posted: Tue Nov 06, 2018 3:51 pm
by Pompidom
kelly1111 wrote: Mon Nov 05, 2018 10:53 pm
Pompidom wrote: Sun Nov 04, 2018 8:08 pm G1 asset pack contains mine materials like for example a minecart.
I have activated the entire G1 pack in my mod.
I can't find the minecart in my editor

Do I need to create a defineobject with the material or something?

Edit: in the g1.lua file the connection is made to the folder Mine_weapons?

https://ibb.co/e20dQ0

please tell me how to proceed :)
I can help you out with a minecart object tommorow. Not at my pc right now.
Just define an object anb materials.
Ill post mine later
Sweet :) I plan to make a minecart ride with it :)

Re: Ask a simple question, get a simple answer

Posted: Tue Nov 06, 2018 6:23 pm
by kelly1111
I never shared files before: How can I do that with a link to the forum?

Re: Ask a simple question, get a simple answer

Posted: Tue Nov 06, 2018 6:25 pm
by Isaac
kelly1111 wrote: Tue Nov 06, 2018 6:23 pm I never shared files before: How can I do that with a link to the forum?
If you have a Google account, then you can host the file on Google-Drive, and post a public link to it.

Re: Ask a simple question, get a simple answer

Posted: Tue Nov 06, 2018 6:26 pm
by Pompidom
https://wetransfer.com/

Fast and convenient transfers of files up to 2 GB

No need to own / setup / register anything.

Just send to your own email and then you can post the link anywhere.

Re: Ask a simple question, get a simple answer

Posted: Tue Nov 06, 2018 7:46 pm
by KhrougH
kelly1111 wrote: Tue Nov 06, 2018 6:23 pm I never shared files before: How can I do that with a link to the forum?
i use Google-Drive and also MEGA that gives you 50Gb of free space and a code for sharing files that can be hidden with e key. if you share a link and someone doesn't have the key can't open it.
https://mega.nz/

Re: Ask a simple question, get a simple answer

Posted: Tue Nov 06, 2018 8:04 pm
by Pompidom
KhrougH wrote: Tue Nov 06, 2018 7:46 pm
kelly1111 wrote: Tue Nov 06, 2018 6:23 pm I never shared files before: How can I do that with a link to the forum?
i use Google-Drive and also MEGA that gives you 50Gb of free space and a code for sharing files that can be hidden with e key. if you share a link and someone doesn't have the key can't open it.
https://mega.nz/
That Mega drive is horrible. The link you sent me back then averaged at 3 mbps. While I can get a full 200 mbps from WeTransfer.com

Re: Ask a simple question, get a simple answer

Posted: Wed Nov 07, 2018 1:25 am
by Pompidom
Isaac wrote: Tue Nov 06, 2018 12:11 am
Pompidom wrote: Mon Nov 05, 2018 10:30 pm When you create a map that's bigger than 32x32

https://ibb.co/m0QoA0

Is it compatible with the ingame map in the .dat file?
You have to reimplement the automap [meaning to script it from scratch ;) ] to handle larger than 32. IRRC (not checked), additionally, the click detection assumes 32, and won't allow you to easily select user notes either.
I needed a larger map for my boat ride :)
It's good to know that you can make larger maps. just create your map in the confined 32x32 area while the extra rows and colums on the right and bottom that are offgrid can be used for scenery.