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Re: Isle of the Deranged 2.0
Posted: Fri Nov 18, 2016 5:41 am
by Slayer82
Hey, all.
I have edited the mod somewhat in order to rectify some issues, as well as add a few more extras, and fix some other issues.
I'll fix the lever issue in Greater Grimwern, so that the blocks don't disappear.
Any other suggestions that are not difficult or rely on advanced coding are welcome. I didn't realise how much coding and other stuff I forgot.
I loaded the Dungeon Editor recently and forgot how to make it fullscreen!
Anyway, if you are interested then make some suggestions.
Cheers!
Re: Isle of the Deranged 2.0
Posted: Sat Nov 26, 2016 8:32 am
by Slayer82
I'm not sure whether anyone is interested, but I have uploaded some screenshots of the updates I have done to Grimwern Woodlands.
I have made massive changes, but not because there were any serious issues, rather because I thought I'd change it for the player's sake. Additionally, there are some new puzzles, enemies, and items.
Once I finish, the mod will be worth another playthrough. Unfortunately, I don't have the time or skill to create another mod, and if I did, it would be too short and/or rushed.
I know the screenshots aren't too exciting, however, the change in gameplay is vast.
Re: Isle of the Deranged 2.0
Posted: Sat Nov 26, 2016 3:12 pm
by andyroosta
Looks good slayer82..is the new version ready soon...i''ve just started on your mod and i am enjoying it so far (2015 version).
Cheers, and thanks for making it!
Re: Isle of the Deranged 2.0
Posted: Sat Nov 26, 2016 4:11 pm
by Slayer82
All good, andyroosta.
It'll be ready this December. As I'm pretty average at scritpitng, I have used the feel of immersion to make more of a journey.
There are so many changes that make this a more of an add-on to the original mod.
I know it's not a sequel, but I thought that I could make the adventure different so that a new playthrough would be fun.
This update is intense, but it should only take me a few more weeks to complete.
Re: Isle of the Deranged 2.0
Posted: Sun Dec 04, 2016 10:05 am
by Slayer82
The above images are of a new segment called
Beach Race that I have added to
Nomad's Demise - South. Place your bets on Goldie, Snappy, or Blaze.
I have also made significant changes to several stages allowing a more natural flow. There have been a few weapons and other items added to expand the journey.
It'll be worth another playthorugh with the many changes that I have made. I'm still on track for a December 2016 release.
Cheers!
Re: Isle of the Deranged 2.0
Posted: Sun Dec 04, 2016 10:16 pm
by beach55
Many, many compliments for your job ! Its really GREAT !
Almost Human should have to recruit you !!!
On questione please...
in the southern Zhaose I have beaten all the slimes but now I can't return !!!
there is a force field with a lever but I don't understand how open it
Any suggestion ???
thanks in advance
p.s.
sorry for my bad english...I am italian
Re: Isle of the Deranged 2.0
Posted: Mon Dec 05, 2016 2:45 am
by Slayer82
Hey, Beach.
Go to the far north-east of the map in Southern Zhaoze and solve the underwater pressure plate puzzle.
Once it has been solved, the mine spear door will open close by. Head north and walk onto the pressure plate to deactivate the Slime Boss forcefield.
This can be accomplished before you fight the bosses, but as you didn't do that, you must defeat all of the slimes so that the secret ruins wall open, allowing you to pull the lever to exit the boss area.
1. Kill the Slimes
2. Pull the lever near the forcefield
3. Head to the far north-east of the map by going far south and using the teleporter
4. Solve the underwater pressure plate puzzle
5. Walk onto the northern pressure plate
6. Return to the Slime Boss battle and pull the lever that was blocked by the forcefield
I am still working on the update, so the puzzles in Southern Zhaoze may change.
There's no need to apologise for your "bad English". It's good that your are bilingual.

Re: Isle of the Deranged 2.0
Posted: Mon Dec 05, 2016 2:02 pm
by beach55
thanks for your kind and quick response
You're very very gentle
Can I ask you something else ?
(I would not be too boring)
I try and I hope...
In Eastern Zhaose (near the bkoken brige) there is a puzzle with six
floor plates (but without block to move) and a closed portcullis
As you open the door ???
thanks in advance and excuse me for my insistence...

Re: Isle of the Deranged 2.0
Posted: Mon Dec 05, 2016 2:19 pm
by Slayer82
Hi again, Beach.
You must head east through the river, then north-east whilst following the path. You should end up on the outside of the block puzzle located in the north-west.
Follow the wall until you cannot walk any further west and push the hidden button to start the puzzle.
If you are referring to the blue floor plates in the north, then you need to solve it by
sound.
Some floor plates require you to walk on them, whilst others require an object.
You''ll be able to figure it out by listening.

Re: Isle of the Deranged 2.0
Posted: Wed Dec 07, 2016 12:03 am
by beach55
hi slayer
how do you do ?
you were afraid that I did not make me feel ?
I tried to do it alone...
I repeat...GREAT WORK !!!!
One little question again...please
In southern Zhaose there is a portcullis with a book behind
I don' know open it ...
other users have already asked the question (without answer)
thanks and a lot of compliments again...
