Spathi wrote:They never get a hit in doing the 2x2 thing, which was the point of the thread.
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Ogre in 1, stand in 4, wait, yawn, when they move to 2 or 3 hit them x times and move once, yawn, repeat.
..but you all know this, pretending not to is just as sad.
So, as I understand this thread, the solution would be trading blows without moving. Something like:
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Ogre in 1, party stand in 3, hit attack buttons, wait, yawn, when attacks recover hit attack buttons, yawn, repeat.
... yes, so much more enjoying.
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Now, more seriously to the original post:
1varangian wrote:Add rules of engagement. If you strafe away from a monster or turn your back to it, it has a chance of getting a free attack at you, depending on its speed and agility. (There could be skills to increase Evasion bonus against movement provoked attacks, or skills that let you strafe safely). Extensive circle strafing would still be highly effective and reward manual skill, but not deny the monsters 100% of their attacks.
-1. Strafing away shouldn't be punished. Most ranged enemies will still hit player if he just strafe away straight without taking covers. But luring monsters out to explored part of dungeon and dealing with them one by one should always be an viable option in games.
1varangian wrote:Add a short delay or build-up to attacks so you have to stay in the square longer when attacking. Daggers could have less/no delay so Rogues could still feel like ninjas. The delay could also help make weapons feel different - slow heavy hitting vs. small and fast. (i.e. click on Great Hammer.. build up sound effect plays.. 2 seconds later the attack lands with a massive thud)
-1. Because all party members moves together I could never make a backstab with Rogue if Fighter is locked in front of the monster because he's fighting with a mace. Unless I have only Rogues in the party. Probably needs testing but this idea doesn't seem fine at the first glance.
1varangian wrote:- Prevent moving completely under certain circumstances (say, someone is grabbed by a tentacle). Or have the incapacitated party member be auto-killed if the rest of the party flees instead of helps.
+1. Tentacles already have such ability. I totally agree it could be more common ability though.
1varangian wrote:- Give some large monsters the ability to sweep attack across all 3 squares in front of them.
+1. Sounds fair and interesting. Doesn't break the strafing idea, but makes it more challenging and creates situation where trading blows, or mixing both strategies, may be more efficient.
1varangian wrote:- Have some monsters attack so fast you have no time to strafe
+1. Shrakk Torrs are fast and more difficult to strafe already. Of course I'd love to see Shrakk Torrs more common and mixed-and-matched with other monsters in tight dungeons. And I really think Shrakk Torrs are made to be encountered in swarms, not just a two at once as it is now.