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Re: Ask a simple question, get a simple answer

Posted: Sat Sep 22, 2018 3:53 pm
by Pompidom
https://ibb.co/gYuSNU
https://ibb.co/njohp9

I made a script where the bookshelf lowers itself down at the same speed the secret wall opens up :)

Holy crap !

I just made an elevator :D

https://www.youtube.com/watch?v=qNbcUNw ... e=youtu.be

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 22, 2018 4:48 pm
by akroma222
Pompidom wrote: Sat Sep 22, 2018 3:53 pm https://ibb.co/gYuSNU
https://ibb.co/njohp9
I made a script where the bookshelf lowers itself down at the same speed the secret wall opens up :)
Holy crap !
I just made an elevator :D
https://www.youtube.com/watch?v=qNbcUNw ... e=youtu.be
Awesome work! ...share share??
Not sure how you scripted it, Id be interested to see if you used a different method from:
https://www.nexusmods.com/legendofgrimrock2/mods/10/
which is found in this thread:
www.grimrock.net/forum/viewtopic.php?f= ... ors#p81313

Akroma ;)

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 22, 2018 4:57 pm
by Pompidom
akroma222 wrote: Sat Sep 22, 2018 4:48 pm
Awesome work! ...share share??
Basically, I simply butchered your cubeanimator script
And this is what I came up with in 5 minutes time. I can make it go up and down.

And quite frankly I already have multiple ideas how to make a real elevator with multiple floor buttons that effectively bring you to the exact floor you clicked on.

I'm gonna slave at it this weekend, as it will take me some time. And then release it.

I even have an idea how to make multiple floors on the same squares as well so that you actually have a use for it in the log2 engine.

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 22, 2018 5:05 pm
by Pompidom
Oh wow :(

I didn't realize elevators were already a thing....

I thought I struck gold...

Oh well, at least I can make something out of it :)

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 22, 2018 9:45 pm
by Zo Kath Ra
Pompidom wrote: Sat Sep 22, 2018 5:05 pm Oh wow :(

I didn't realize elevators were already a thing....

I thought I struck gold...

Oh well, at least I can make something out of it :)
I know the feeling...
When I have a great new idea for modding Grimrock, somebody else has already done it.

Re: Ask a simple question, get a simple answer

Posted: Sun Sep 23, 2018 3:18 am
by Isaac
The bookshelf idea is neat, but it does previously exist* in the ORRR2 (for LoG1), along with climb-able ladders—which didn't.

*Though not implemented the same way.
SpoilerShow
Image

Re: Ask a simple question, get a simple answer

Posted: Mon Sep 24, 2018 4:13 pm
by Pompidom
https://ibb.co/fSi3Z9
https://ibb.co/eY5T1p

So I have these DM_curtains, They're "clickable" You click them once and you tear them up.
Now I want the game to activate light from the window as soon you "open" them to let the sunlight in.

So basically something like this:

Code: Select all

function opencurtain()
if curtain_1 is torn
		then sx_town_window_indoor_snapon_lightrays_73.light:enable()
Is this possible with the assets I have now?

Re: Ask a simple question, get a simple answer

Posted: Mon Sep 24, 2018 4:19 pm
by Pompidom
Actually, never mind

I have found a workaround solution, by simply using an invisible no sound button that overlays it all and then simply disable model from the closed curtain and then enable the model of a torn curtain while enabling the light.

Re: Ask a simple question, get a simple answer

Posted: Mon Sep 24, 2018 5:22 pm
by Pompidom
Pompidom wrote: Mon Sep 24, 2018 4:19 pm Actually, never mind

I have found a workaround solution, by simply using an invisible no sound button that overlays it all and then simply disable model from the closed curtain and then enable the model of a torn curtain while enabling the light.
https://youtu.be/TRzvcJ4tfKk

Re: Ask a simple question, get a simple answer

Posted: Tue Sep 25, 2018 2:24 am
by Pompidom
So I decided to export my mod.

Ran around and saved + reloaded to check for minimal savestate stuff issues.

I have plenty :)

Especially with set:WorldPosition objects. How do I fix this? :)

This:
https://ibb.co/nvZXcU

Looks now like this after reloading:
https://ibb.co/dxSUP9