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Re: Ask a simple question, get a simple answer

Posted: Thu Sep 13, 2018 8:31 pm
by Isaac
Well... One Room Round Robin 2 —for Grimrock 1. ;)

It's not particularly long, but it is a densely packed nine levels brimming with puzzles, unique, monsters, environments and features.

https://steamcommunity.com/sharedfiles/ ... =241880858

https://www.nexusmods.com/grimrock/mods/368

Re: Ask a simple question, get a simple answer

Posted: Thu Sep 13, 2018 10:44 pm
by THOM
And what's about LoG2 mods?

Re: Ask a simple question, get a simple answer

Posted: Fri Sep 14, 2018 9:04 am
by Zo Kath Ra
THOM wrote: Thu Sep 13, 2018 10:44 pm And what's about LoG2 mods?
https://www.nexusmods.com/legendofgrimrock2/mods/84/ <3

Re: Ask a simple question, get a simple answer

Posted: Fri Sep 14, 2018 12:10 pm
by tantalan
Thanks Isaac I'll try. :-)

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 15, 2018 4:29 pm
by bongobeat
Hi there,
is that possible to render a "metallic" texture?

I've tryed something with the crystal shader, it gives a nice reflect but it shines in the dark. That's odd when you put that in an area without light.
SpoilerShow
Image
SpoilerShow

Code: Select all

defineMaterial{
	name = "copper1",
	diffuseMap = "mod_assets/madonite/copper1.tga",
	specularMap = "assets/textures/common/black.tga",
--	specularMap = "mod_assets/madonite/copper1.tga",
	normalMap = "mod_assets/madonite/copper1_normal.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = false,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 20,
	depthBias = 0,

	ambientOcclusion = false,
	
	-- custom shader
	shader = "crystal",
	shadeTex = "mod_assets/madonite/chrome.tga",
--	shadeTex = "assets/textures/env/healing_crystal_shadetex.tga",
	shadeTexAngle = 0,
	crystalIntensity = 3,
	onUpdate = function(self, time)
		self:setParam("shadeTexAngle", time*0.000008)
	end,
}

Re: Ask a simple question, get a simple answer

Posted: Tue Sep 18, 2018 11:10 pm
by kelly1111
Question: spotlight

spotAngle = 90, <--- tried everything, but cant get the damn thing to point downwards from the ceiling

offset = vec(-0.4, 4.5, 0.4), <--- this is the offset position

Re: Ask a simple question, get a simple answer

Posted: Wed Sep 19, 2018 12:57 am
by Skuggasveinn
If I remember correctly spotangle is the is not the rotation but how wide the beam is
rotation = vec(-90, 0, 0), points it downwards

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 22, 2018 12:47 am
by Pompidom
https://ibb.co/gTSDCU
https://ibb.co/gcUgWe


I have begun adding details to my shops. However I'm struggling with Ardtru's MAM armor and weapon racks. I can't figure out how to use it. I'm looking for someone who can help me make 1 example rack with 1 armor set. :cry:

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 22, 2018 1:46 am
by THOM
Why don't you write a PM to AdrTru? Usually he is very kind and helpful.

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 22, 2018 10:22 am
by Pompidom
I sent him a message in June, but he hasn't opened his PM inbox yet.
It's still pending in my outbox.