[CLOSED] Call to modders/mappers: "One Room" round robin!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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HaunterV
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by HaunterV »

SpiderFighter wrote:
HaunterV wrote:Did you ever workout if my room worked as intended? I know there was a hiccup the first time you looked at it.
I pmed you yesterday morning. :)
And all is well...looks great!

Ah, good, was just a bad fire I guess.

as for the post mortum, a month is fine to me. I think a walkthrough guide is also fine for sameday launch for ppl that just want to see what has been done.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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JohnWordsworth
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by JohnWordsworth »

I think it's a great idea to release the how to's a little while after the mod release - mostly because it would be great to release the whole lot at the same time (here is every room explained on these pages - instead of releasing them in cribs and drabs), so it would be good to give everyone a couple of weeks to write them.

My personal preference is to put these write-ps up on the wiki, it's exactly the sort of thing it was made for. If anyone isn't comfortable editing the Wiki directly, I'm happy to do the leg work of converting a doc to the wiki. We could put the mod source up there too, although - that would probably be better living on the Nexus.

Re: Publicity, it probably makes sense to release some screenshots and general news tidbits when we start to beta test the completed dungeon. We'll have the whole lot put together then so the screenshots will be accurate and we'll know roughly how long it will then take to publish.

Very excited to add my room, the Chamber of Morpheus :).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Grimwold
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Grimwold »

I've missed a lot of the discussion on this topic, so are we writing about how to complete the room, or how the room is designed/created, or both?
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Komag
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Komag »

designed
Finished Dungeons - complete mods to play
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HaunterV
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by HaunterV »

I'm a little miffed I couldn't make my room how i wanted to, but i now know of a way... Just have to go BIGGER!
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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Wolfrug
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Wolfrug »

Just so y'all know, I sent my room to Spider aaages ago (well, last week). In case you think -I'm- the one holding this party up. Nuh-uh, it's all on him. :lol: Some pretty amazing stuff in there. I got all intimidated ;)

-Wolfrug
Try my Mordor: Depths of Dejenol LoG-ification. Feedback much appreciated!
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SpiderFighter
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by SpiderFighter »

Wolfrug wrote:Just so y'all know, I sent my room to Spider aaages ago (well, last week). In case you think -I'm- the one holding this party up. Nuh-uh, it's all on him. :lol: Some pretty amazing stuff in there. I got all intimidated ;)

-Wolfrug
Indeed! Sorry guys, my ISP decided to crap out on me this weekend...just got it cleared up. Have an issue that needs to be resolved with the map, so it's not on its way to Lupe just yet.

EDIT: Wolf actually took care of things pretty quickly, but when I went to come back yesterday, my #%@$@#$% internet was down again. Ever since the storms on the east coast I've been having spotty service. ANyway, it's being passed to Lupe now. I'm sorry about the delay, guys.


Contributers:
Neikun (Entrance Room) - done!
Grimwold - done!
Skuggasveinn - done!
Ciccipicci - done!
Billick - done!
Wilfrey - done!
Xanathar - done!
uggardian - done!
Komag - done!
Merethif - done!
BeNNyBiLL - done!
HaunterV - done!
Wolfrug - done!
Lupe Fenrir - Working on room
JohnWordsworth
Lmaoboat
Kuningas
pinnguaq
SpiderFighter
Super Secret Surprise Guest Modder (Final Room)
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Lupe Fenrir
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Lupe Fenrir »

Ok, I've got the files now, wish me luck :P
My name is Torsek in some places
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SpiderFighter
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by SpiderFighter »

Lupe Fenrir wrote:Ok, I've got the files now, wish me luck :P
Good luck, but you won't need it. :D

OH!! I forgot to tell you, you need to start on the bottom map (where it says "One Room, Continued").
Although I'm sure you've figured out by now that you have no room up top. :)
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Lupe Fenrir
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Lupe Fenrir »

Ah, I was wondering a bit about that. :P
I had some unexpected work today, but that's done now so I'll start with the room right away. :)
My name is Torsek in some places
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