[MOD] Eye of the Beholder: Waterdeep Sewers

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Isaac
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by Isaac »

Very nice work. 8-)
wallasaurus
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by wallasaurus »

Looks cool! Glad it's working for you. :)
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thomson
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by thomson »

djoldgames wrote:Minor update - Added wallasaurus's leech model to EOB sewers:
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What are you talking about? Adding new monsters ain't minor! That's some serious work. And an impressive one may I add. Looks, moves, attacks, squeaks and dies really great. Thanks, Wallasaurus, for spawning this monster to life! Thanks, DJ, for integrating it and for keeping this project going.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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thomson
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by thomson »

In the original EOB1 on level 3, there are 4 cat eyes sockets. They have one blue gem already in place and not removable. Player must find 4 gems and put them in the other socket. I have been working on this minor thing. Once all four gems are in place, 2 doors open. There's also special quest related to it. Once all gems are put in place and the doors open, player can remove all gems, which will result in the special quest being complete.

There's a bit of scripting (trivial) and new model required. Doing anything in Blender is tricky for me.
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[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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thomson
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by thomson »

With the latest additions, we have level 1-3 playable. They are not complete yet, though. We are missing the following monsters:
  • kobold (lv 1)
  • axe wielding skeleton (lv 2)
  • zombie (lv 2)
  • Kuo-toa (lv 3)
  • flind (lv 3)
  • kenku (lv 6)
  • drow elf (lv 7)
  • skeletal lord (lv 7)
  • drider (lv 8)
  • hell hound (lv 8)
  • displacer beast (lv 9)
  • rust monster (lv 9)
  • mantis warrior (lv 10)
  • mind flyer (lv 11)
  • xorn (lv 11)
  • stone golem (lv 12)
  • beholder (lv 12)
We're also missing the following wall sets:
  • dwarven ruins (lv 4-6)
  • drow levels (lv 7-9)
  • mantis hive (lv 10-11)
  • inner sanctum (lv 12)
Original screenshots can be found here: http://stanislavs.tripod.com/games/eob1mons.htm

This is a depressingly long list. There's work in progress for skeletons wielding other weapons than spears (by Leki IIRC). Zombie could be done as retextured mummy. Beholder-like (basically a skinny beholder) was created recently (I think by Leki as well).

Do we have a volunteer that is willing to work on any of those things? If you don't have any preferences, dwarven ruins wallset would be the most useful now. This wallset is required to start any objects modelling (as those need to fit the wallset).

Finally, I think it's time to upload new version to steam and nexusmods.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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Xanathar
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by Xanathar »

mind flayer => is very similar to the goromorg, a retexturing and alternate AI could suffice I think

Still, this is like 0.1% of the monsters in the whole EOB1 :(
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by Neikun »

I think the skeleton for the small herder could be adapted to the kobold very easily.
It looks like they both jump when they swing.
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djoldgames
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by djoldgames »

thomson wrote:There's a bit of scripting (trivial) and new model required. Doing anything in Blender is tricky for me.
OK Tom, if you make any model in blender, just do it as simple as you can, like placeholder and concentrate on scripts etc. ;-)
If I'll find some time, I make the proper models/textures to replace the placeholders.

Now I'm very busy in real life because of... new born baby, my third (daughter, at last) :)
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thomson
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by thomson »

djoldgames wrote:OK Tom, if you make any model in blender, just do it as simple as you can, like placeholder and concentrate on scripts etc. ;-)
Sure, my primary area of work is and always will be scripting. But I wanted to learn a bit. I know that 3D modelling is not for me. But still I like to learn new things. I hope to try something with animation one day.
djoldgames wrote:Now I'm very busy in real life because of... new born baby, my third (daughter, at last) :)
Congrats to you, to mum and to your daughter!
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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Neikun
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by Neikun »

Congratulations, DJ!
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