gambit37 wrote:pabrams wrote:I played with RTC for a few months creating my own dungeons, and I often found myself wanting to work with the configuration code in a nice syntax editor, instead of doing everything with the Gui. Importing objects one by one and associating them to each other using the Gui was unbearably tedious. It was possible to work with the files generated by the editor, but that was problematic. To me, Xml-based configuration as an alternative or supplement to using the GUI is a no-brainer.
I don't disagree with you. RTCs GUI has a lot of problems and could have done with some serious streamlining. But that wasn't the point I was making: I was simply trying to turn people onto the idea that you *can* build dungeons using a GUI, you don't *need* to script anything if the editor gives you enough building blocks in the first place.
I never said it was impossible.
What I said was that it wouldn't be any easier to understand/work with than code, considering all the options it needs to support. Sure, people may think GUIs are more convenient than code, but provide enough options, and that's no longer true at all.
And yes, then there's the part where the Developers need to create it all. Supporting Scripting and GUI next to each other sounds like very tedious work.
But yeah, Petri's thoughts seem to be to make it without GUI support for door/switch/lever interaction at first to get something out there, and then possibly consider adding GUI support after. I'm personally happy with the decision, as it gives us something to work with. It also allows us to see if the GUI driven users can work their way through the scripts or not, and thus if the GUI interface is needed or not.