@Nathaniel: I filmed the sequence with my Smartphone and then push playback...
But the reason I write is different. The game always crashes at the same place. In the abandoned structure lower levels in front of the rear door. I open it and ... CRASH.
Here is the log:
=== System Info ===
Game Version: 2.1.9
Computer name: Wolfswerwolf
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 16
Logical CPUs: 0
Page Size: 4096
Total Mem: 16285 MB
Free Mem: 12788 MB
=== GPUs ===
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 980
State flags: 00000005
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: false
Resolution: 1920 x 1200
Display Mode: fullscreen (1)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: high (2)
Difficulty: normal
Oldschool Mode: false
=== Software Failure ===
#script_entity_88.script:4: attempt to call method 'castSpell' (a nil value)
stack traceback:
#script_entity_88.script:4: in function <#script_entity_88.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk