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Re: [MOD]Toorum's Manor
Posted: Sun Jan 05, 2014 8:15 pm
by bongobeat
TRANG wrote:stuck again.
How i open the cristal door in firestaff vault?
mp
Re: [MOD]Toorum's Manor
Posted: Sun Jan 05, 2014 11:05 pm
by TRANG
Thanks again, i have the firestaff
Re: [MOD]Toorum's Manor
Posted: Tue Jan 07, 2014 6:29 pm
by bongobeat
congratz
Re: [MOD]Toorum's Manor
Posted: Tue Jan 07, 2014 11:23 pm
by TRANG
Stuck in level 10.
I need an Axe to open a gate but i have only golden axe.
How i can create an axe from command line?
Re: [MOD]Toorum's Manor
Posted: Wed Jan 08, 2014 12:51 am
by bongobeat
TRANG wrote:Stuck in level 10.
I need an Axe to open a gate but i have only golden axe.
How i can create an axe from command line?
there is an hand axe in the level 10, in the north west. I have put every needed items in the level 10.
or type in console: spawn("hand_axe")
Re: [MOD]Toorum's Manor
Posted: Wed Jan 08, 2014 2:14 am
by TRANG
Thanks again.
The Journey Continues
Re: [MOD]Toorum's Manor
Posted: Thu Jan 09, 2014 2:39 pm
by TRANG
sorryyyyy
stuck again.
Level 11, i have get 3 Ra Keys, but in the corridors with 2 teleporters its imposible open the gate, what i missing?
Thanks again
Re: [MOD]Toorum's Manor
Posted: Thu Jan 09, 2014 11:42 pm
by bongobeat
no problem
you have to turn around the corridor 4 times, until you hear a sound. Then the gate will open.
Re: [MOD]Toorum's Manor
Posted: Sat Jan 11, 2014 12:26 pm
by TRANG
Thanks again.
I'm enjoying every level, this charming me your mod
Re: [MOD]Toorum's Manor
Posted: Mon Jan 13, 2014 11:54 pm
by bongobeat
Thank you, hope you will like it until the end