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Re: [MOD]Toorum's Manor
Posted: Sat Dec 28, 2013 6:22 pm
by minmay
bongobeat wrote:That's unexpected!
Normally you open this door, when coming from level 23 (experimental lab)
and it never close after that. I m not sure that we are talking of the same thing?
Please can you send me a save game so I can try?
Unfortunately I accidentally overwrote the save in question. We are talking about the same thing though: I came from level 23, opened one of the doors, entered, and then it closed, trapping me there.
Re: [MOD]Toorum's Manor
Posted: Sat Dec 28, 2013 6:45 pm
by bongobeat
Then can you give me your actual save game please?
I suppose this is a bug, but I d like to try your let save game.
I have checked in the dungeon.lua, nothing except the first button activate this door.
You can teleport yourself after the door, then re open it (if it was not already done)
Re: [MOD]Toorum's Manor
Posted: Sat Dec 28, 2013 10:27 pm
by minmay
Like I said, I accidentally overwrote the original save game. However, I just ran through the area again with debug mode, and the same thing happened. After some testing it seems that it happens once you pick up the reflecting orb in the waste facility; it closes at the same time all the archers spawn.
Here is a save file right before going into the contaminated area. The door to chamber 2 is open (because that's the one I entered with), the chamber 1 door is closed.
Here is one shortly after getting the reflecting orb from the contaminated area. The door to chamber 2 is now closed and the player is trapped.
I definitely did not encounter this problem on my first two playthroughs so it was probably introduced in 1.40. This was all played in version 1.40 by the way, should have mentioned that.
Re: [MOD]Toorum's Manor
Posted: Sun Dec 29, 2013 1:19 am
by bongobeat
TRANG wrote:Hello friends.
Updating to version 41 we retain saved games or lose everything and have to start from the beginning?
Thanks for your work
Hi,
you have to start from the beginning
Re: [MOD]Toorum's Manor
Posted: Sun Dec 29, 2013 1:27 am
by bongobeat
minmay wrote:Like I said, I accidentally overwrote the original save game. However, I just ran through the area again with debug mode, and the same thing happened. After some testing it seems that it happens once you pick up the reflecting orb in the waste facility; it closes at the same time all the archers spawn.
Here is a save file right before going into the contaminated area. The door to chamber 2 is open (because that's the one I entered with), the chamber 1 door is closed.
Here is one shortly after getting the reflecting orb from the contaminated area. The door to chamber 2 is now closed and the player is trapped.
I definitely did not encounter this problem on my first two playthroughs so it was probably introduced in 1.40. This was all played in version 1.40 by the way, should have mentioned that.
ok! I understand now!
I did not think that you can be stuck if you come by the cooling chamber 2! And when you put the orb it closes the door that you mentioned. Normally at this time you have to pass by stairs number 1, and fight against theareonan bowmen's. Of course, if you did not come by the cooling chamber 1 you get stuck! What a mess
I will modify that, thanks for replying this!
Re: [MOD]Toorum's Manor
Posted: Sun Dec 29, 2013 3:08 pm
by TRANG
hello
i need urgent help please.
I,m stuck in level 4 hall, open door to mine but in level 5 and 6 cant open the doors, what i,m missing?
i have old solid key and firesstaff key.
Re: [MOD]Toorum's Manor
Posted: Tue Dec 31, 2013 4:34 pm
by bongobeat
TRANG wrote:hello
i need urgent help please.
I,m stuck in level 4 hall, open door to mine but in level 5 and 6 cant open the doors, what i,m missing?
i have old solid key and firesstaff key.
Hi,
You can't open the door in level 5 right now. You will later, when you will come to level5.
To open the door to the mine (lvl4) you have to put 4 scrolls in the corresponding alcoves in the same corridor.
One can be found when you go, south from the lvl4 mine door, and take the next door on the left. The door's room where you found the mirror of dawn
one is in the armory.
the third is in the corridor to the sanctuary.
the last is in the southeast, in the small room, where you found some barrel to broke.
keep the firestaff key. You will need it later.
the old solid key is used to open a door in the level 3. You came to this door, by a stair in lvl2.
Re: [MOD]Toorum's Manor
Posted: Wed Jan 01, 2014 2:52 pm
by TRANG
Thanks so much.
I get enter level 5 at least
Re: [MOD]Toorum's Manor
Posted: Sat Jan 04, 2014 5:06 pm
by bongobeat
np
congratulation!
Re: [MOD]Toorum's Manor
Posted: Sun Jan 05, 2014 4:29 pm
by TRANG
stuck again.
How i open the cristal door in firestaff vault?