
oh yeah p.s. what is the whole depth bias thingy good for (i only know it has sumptin to do with visibility but otherwise....)
yup especially in larger rooms with skyboxes and lots of open space (probably more viewing space than what engine was build for)flatline wrote:I'd like to point out similar issues with with particle effects and other entities as well. When I created a starry night sky with a moon and stars, they will "pop in and out of view" when I turn the view. No amount of tweaking and editing could remove the issue. From certain angles things simply disappear from view, as if some invisible structure was blocking them.
Are there any animators out there who are working on this guy? I have rewritten my whole mod to have this guy as the final boss (he even has his own backstory and script!). Pretty stupid to put all my eggs in one basket, I know, but I realized that the problem with my mod (and the reason why it's not yet been released) is that it had no clear focus. This guy has inspired some really crazy things in it now.odinsballs wrote:these are links to some ingame shots of static prop over on nexus
http://grimrock.nexusmods.com/images/59
yup actually leki got the big guy animated and working ingame leki uploade him on nexus here's the download link over on nexusSpiderFighter wrote:Are there any animators out there who are working on this guy? I have rewritten my whole mod to have this guy as the final boss (he even has his own backstory and script!). Pretty stupid to put all my eggs in one basket, I know, but I realized that the problem with my mod (and the reason why it's not yet been released) is that it had no clear focus. This guy has inspired some really crazy things in it now.odinsballs wrote:these are links to some ingame shots of static prop over on nexus
http://grimrock.nexusmods.com/images/59
odinsballs wrote:yup actually leki got the big guy animated and working ingame leki uploade him on nexus here's the download link over on nexus
http://grimrock.nexusmods.com/mods/210
.....it's alive!
you might also want to check out the sword and shield wielding skeleton by leki, that guy has done some realy good work in real short timeSpiderFighter wrote:odinsballs wrote:yup actually leki got the big guy animated and working ingame leki uploade him on nexus here's the download link over on nexus
http://grimrock.nexusmods.com/mods/210
.....it's alive!![]()
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Wow!!! That's terrific news! Thanks so much.
But it looks that correct linking is crucial to avoid vanish problem....Legend of Grimrock 3D models are little endian binary files which contain a hierarchy of nodes. Each node has a transformation and a parent node (except the root node which has no parent). Optionally mesh entities and skeletons may be attached to nodes. Mesh entities are further split into segments. Each segment is a renderable triangle list which refers to a material by its name. Materials themselves are defined outside the model file in Lua script.
ok I'm taking a look.Leki wrote:Thanks for help!wallasaurus wrote:leki, if you want to share your model I can check it for you in case I can sot any problems.
I was busy last evening, so I had no time to work on it.
Here is the WIP file. It's one of several versions I have. It's saved as Max 10 and model is not polished - unwelded vertices, very simple walk animation and only basic skin etc. http://www.ulozto.net/xRxm6wS/barbarian-test-rar
You can also download source model: http://thefree3dmodels.com/stuff/charac ... 4-1-0-4919
My point was to use this model to try to do human walk and fight animations - 2nd stage is to vreate my own model (based on this one).