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Re: [Models] New created Models..

Posted: Sun Jan 06, 2013 9:29 pm
by Neikun
Haha, for some reason I enjoy getting alcoves absolutely right. I could fiddle for hours and not feel a wasted second. =D

Re: [Models] New created Models..

Posted: Sun Jan 06, 2013 10:27 pm
by germanny
Updated my Vsword Assets on Nexus!

V2.0
Added DM props and items:
- dm_gem_blue
- dm_gem_green
- dm_gem_yellow
- dm_mirror_of_dawn
- dm_mirror_slot
- dm_cross_lock
- dm_iron_lock
- dm_gem_slot (with wall socket definition 'dm_gem_socket' for my gems)

To change the Gem used in the dm_gem_socket, change item.name from "dm_gem_green" to "dm_gem_blue" or "dm_gem_yellow"
It is defined in 'grim_coinslot.lua'
The prop´s wall positions are defined for my DM Wallset, i didnt test anymore with standard wallsets ATM.

Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus

Then go on, Pandafox :)

Re: [Models] New created Models..

Posted: Sun Jan 06, 2013 11:00 pm
by germanny
Neikun wrote:Haha, for some reason I enjoy getting alcoves absolutely right. I could fiddle for hours and not feel a wasted second. =D
Yeah, that cost me about an hour or so to place it correct^^
And i have the gem position infos from Blender.. but that doesn´t help much xD

Re: [Models] New created Models..

Posted: Sun Jan 06, 2013 11:18 pm
by Pandafox
germanny wrote:Updated my Vsword Assets on Nexus!
Great ! big thanks !

Re: [Models] New created Models..

Posted: Mon Jan 07, 2013 12:09 am
by hyteria
many thx germany i hope i m gonna modelize like you one day haha

Re: [Models] New created Models..

Posted: Fri Jan 11, 2013 1:16 am
by germanny
Updated vsword package to V2.1.

Not much, but DM/CSB dart + poison dart added.
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Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus

AH - and i solved my normal mapping probs, i´ve done two things totally false, now Blender is the best normal map generator! It´s true^^

..more to come!

*edit
BTW - How can i *add* poison damage (not cloud, only damage) to the dart? With the LoG Framework?

Re: [Models] New created Models..

Posted: Fri Jan 11, 2013 1:30 am
by hyteria
ohhhh dart ! great idea , this remind me DM !!!!!! nice idea germanny !

Re: [Models] New created Models..

Posted: Fri Jan 11, 2013 1:39 am
by germanny
Well, the whole project goes to recreate all DM/CSB stuff - and environment^^

Re: [Models] New created Models..

Posted: Fri Jan 11, 2013 8:29 am
by mahric
germanny wrote:BTW - How can i *add* poison damage (not cloud, only damage) to the dart? With the LoG Framework?
Maybe you can set the damageType on your dart to "poison"?
It should mean that all the damage from the dart is poison damage though.

Re: [Models] New created Models..

Posted: Fri Jan 11, 2013 8:18 pm
by germanny
mahric wrote: Maybe you can set the damageType on your dart to "poison"?
It should mean that all the damage from the dart is poison damage though.
Ah, thx, i will try that!