[Models] New created Models..
Re: [Models] New created Models..
Haha, for some reason I enjoy getting alcoves absolutely right. I could fiddle for hours and not feel a wasted second. =D
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [Models] New created Models..
Updated my Vsword Assets on Nexus!
V2.0
Added DM props and items:
- dm_gem_blue
- dm_gem_green
- dm_gem_yellow
- dm_mirror_of_dawn
- dm_mirror_slot
- dm_cross_lock
- dm_iron_lock
- dm_gem_slot (with wall socket definition 'dm_gem_socket' for my gems)
To change the Gem used in the dm_gem_socket, change item.name from "dm_gem_green" to "dm_gem_blue" or "dm_gem_yellow"
It is defined in 'grim_coinslot.lua'
The prop´s wall positions are defined for my DM Wallset, i didnt test anymore with standard wallsets ATM.
Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus
Then go on, Pandafox
V2.0
Added DM props and items:
- dm_gem_blue
- dm_gem_green
- dm_gem_yellow
- dm_mirror_of_dawn
- dm_mirror_slot
- dm_cross_lock
- dm_iron_lock
- dm_gem_slot (with wall socket definition 'dm_gem_socket' for my gems)
To change the Gem used in the dm_gem_socket, change item.name from "dm_gem_green" to "dm_gem_blue" or "dm_gem_yellow"
It is defined in 'grim_coinslot.lua'
The prop´s wall positions are defined for my DM Wallset, i didnt test anymore with standard wallsets ATM.
Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus
Then go on, Pandafox
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Yeah, that cost me about an hour or so to place it correct^^Neikun wrote:Haha, for some reason I enjoy getting alcoves absolutely right. I could fiddle for hours and not feel a wasted second. =D
And i have the gem position infos from Blender.. but that doesn´t help much xD
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Great ! big thanks !germanny wrote:Updated my Vsword Assets on Nexus!
Re: [Models] New created Models..
many thx germany i hope i m gonna modelize like you one day haha
Re: [Models] New created Models..
Updated vsword package to V2.1.
Not much, but DM/CSB dart + poison dart added.
Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus
AH - and i solved my normal mapping probs, i´ve done two things totally false, now Blender is the best normal map generator! It´s true^^
..more to come!
*edit
BTW - How can i *add* poison damage (not cloud, only damage) to the dart? With the LoG Framework?
Not much, but DM/CSB dart + poison dart added.
SpoilerShow
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus
AH - and i solved my normal mapping probs, i´ve done two things totally false, now Blender is the best normal map generator! It´s true^^
..more to come!
*edit
BTW - How can i *add* poison damage (not cloud, only damage) to the dart? With the LoG Framework?
Last edited by germanny on Sun Jan 13, 2013 1:42 am, edited 1 time in total.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
ohhhh dart ! great idea , this remind me DM !!!!!! nice idea germanny !
Re: [Models] New created Models..
Well, the whole project goes to recreate all DM/CSB stuff - and environment^^
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Maybe you can set the damageType on your dart to "poison"?germanny wrote:BTW - How can i *add* poison damage (not cloud, only damage) to the dart? With the LoG Framework?
It should mean that all the damage from the dart is poison damage though.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [Models] New created Models..
Ah, thx, i will try that!mahric wrote: Maybe you can set the damageType on your dart to "poison"?
It should mean that all the damage from the dart is poison damage though.
Dungeon Master Resource Pack worker and passionated Beer drinker