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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 12:31 pm
by Neikun
h I see I problem I will have to nip in the bud straight away.
You seem to think the term "waltar" refers to alcoves. It is merely a portmanteau of wall and altar, and only refers to the alcove of an altar attached to a wall.
I think a table could be a very good idea, but the box for script would be cramped/ throws off the organization aspect of having a table.
In the bulk alcove.lua I've provided in the first post, I think the names are well chosen to describe where they should be placed for best results.
As for not wanting to d/l the entire pack, it is literally only like 100kb. A user could download the large pack, delete what they won't use and carry on.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 1:26 pm
by Neikun
I had an idea just now.
Corpse (from a catacomb) on the floor, with an alcove so there's a gem in its mouth.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 1:46 pm
by Grimwold
Neikun wrote:
Corpse (from a catacomb) on the floor, with an alcove so there's a gem in its mouth.
Corpse on the floor is a great idea... is it in a fixed position on the tile, or could it be moved, say with tileOffset
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 4:17 pm
by Huder
How about to make logical item which will choose a random 'normal' item from the table when picked?
If it is possible that would be great looting script for your corpse
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 4:29 pm
by Xanathar
Corpse on the floor is a great idea even without necessarily being an alcove.
It creates ton of atmosphere - much much more than the standard corpse decoration or the set of toorum bones.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 7:34 pm
by Szragodesca
Neikun wrote:I had an idea just now.
Corpse (from a catacomb) on the floor, with an alcove so there's a gem in its mouth.
Now it needs a sword down across its pelvis and a shield strapped to the other arm, and it'll be a loot-fest corpse.
{Edit:} And, of course, the good old "Return my armaments that I may fight gloriously in the afterlife" quest which opens a nice secret if you bring him the "archaic sword" and "archaic shield" found elsewhere in the dungeon.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 8:13 pm
by crisman
AH, that's disgusting
It would be cool if after taking the gem the skeleton rises and attacks you.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 8:28 pm
by Huder
crisman wrote:AH, that's disgusting
It would be cool if after taking the gem the skeleton rises and attacks you.
It could be transparent skeleton ghost that will spawn behind you
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 8:31 pm
by crisman
That's a better idea! It's easier to implement, and it does not need to remove the corpse! Like it!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Thu Oct 18, 2012 9:52 pm
by Neikun
Ooh The thread is buzzing again. I like.
The model is positioned on an offset. You can change the facing though.
I was inspired by the guy making the cold Wallset to make this, as he's made one himself. I simple cannot remember his name, though.
I'll put the model to download so you can all use it, as well as example code of it being used as a decoration.
http://www.filedropper.com/floorskeleton
Code: Select all
defineObject{
name = "skeleton_floor",
class = "Decoration",
model = "mod_assets/models/floor_skeleton.fbx",
replaceFloor= false,
placement = "floor",
editorIcon = 100,
}
EDIT: Inspired by Daniv.