The Custom Alcove Thread. (Neikun, Batty and Crisman)

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Neikun
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

h I see I problem I will have to nip in the bud straight away.
You seem to think the term "waltar" refers to alcoves. It is merely a portmanteau of wall and altar, and only refers to the alcove of an altar attached to a wall.

I think a table could be a very good idea, but the box for script would be cramped/ throws off the organization aspect of having a table.

In the bulk alcove.lua I've provided in the first post, I think the names are well chosen to describe where they should be placed for best results.

As for not wanting to d/l the entire pack, it is literally only like 100kb. A user could download the large pack, delete what they won't use and carry on.
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

I had an idea just now.
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Corpse (from a catacomb) on the floor, with an alcove so there's a gem in its mouth.
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Grimwold »

Neikun wrote: Corpse (from a catacomb) on the floor, with an alcove so there's a gem in its mouth.
Corpse on the floor is a great idea... is it in a fixed position on the tile, or could it be moved, say with tileOffset
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Huder »

How about to make logical item which will choose a random 'normal' item from the table when picked?
If it is possible that would be great looting script for your corpse :D
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Xanathar »

Corpse on the floor is a great idea even without necessarily being an alcove.

It creates ton of atmosphere - much much more than the standard corpse decoration or the set of toorum bones.
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Szragodesca »

Neikun wrote:I had an idea just now.
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Corpse (from a catacomb) on the floor, with an alcove so there's a gem in its mouth.
Now it needs a sword down across its pelvis and a shield strapped to the other arm, and it'll be a loot-fest corpse. :D

{Edit:} And, of course, the good old "Return my armaments that I may fight gloriously in the afterlife" quest which opens a nice secret if you bring him the "archaic sword" and "archaic shield" found elsewhere in the dungeon. ;)
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by crisman »

AH, that's disgusting ;)
It would be cool if after taking the gem the skeleton rises and attacks you. :mrgreen:
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Huder »

crisman wrote:AH, that's disgusting ;)
It would be cool if after taking the gem the skeleton rises and attacks you. :mrgreen:
It could be transparent skeleton ghost that will spawn behind you :D
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by crisman »

That's a better idea! It's easier to implement, and it does not need to remove the corpse! Like it!
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

Ooh The thread is buzzing again. I like.
The model is positioned on an offset. You can change the facing though.
I was inspired by the guy making the cold Wallset to make this, as he's made one himself. I simple cannot remember his name, though.
I'll put the model to download so you can all use it, as well as example code of it being used as a decoration.
http://www.filedropper.com/floorskeleton

Code: Select all

defineObject{
  	  name = "skeleton_floor",
   	 class = "Decoration",
   	 model = "mod_assets/models/floor_skeleton.fbx",
	replaceFloor= false,
    	placement = "floor",
	editorIcon = 100,
}
EDIT: Inspired by Daniv.
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