Re: [MOD]Toorum's Manor
Posted: Tue Dec 17, 2013 9:48 pm
As for the mod itself, I give up. I reached the "Maximum Security" prison, saw what the trick there was, which was
Then I saw that the trick was repeated over and over again, and it got less fun every single time. And then I reached the room where I was to push a number of buttons in sequence, with absolutely no margin for error, while one of those things was following me?
I'm sorry, that shit does not fly with me. If it was an optional part of the dungeon that one could go through, possibly for a great reward then that would be OK. But just like with pretty much every single puzzle, obstacle or monster in this gigantic mod, you HAVE to do it. And that's before we get to the part that the buttons you need to push are TINY, and Grimrock is known for not registering all mouse clicks made in the game. And speaking for myself, when I've been through around 25 levels of puzzles with either bad clues or no clues at all, constantly respawning monsters after almost every step... I've had enough at this point, I just want this mod to end. But no, every time I seem to make a little progress there's always a huge puzzle around the corner.
Almost every other Grimrock mod I've played has managed to keep my interest going somehow, but this one just wears me down. Your mod is too big, it has too much content, and it still needs much work to be ready for release. And it's too hard as well. I had a maxed-out party with powerful weapons and yet I ended up in far too many tough fights. Every archer I met does way too much damage. How come a swarm of bees does more damage than a Warden?
Item balance needs work as well, especially in the ranged weapons. We have 5 levels of bows and arrows. The standard arrow + Crookhorn Bow (which is found early) does 19 points of damage. The Steel bow + Steel arrow, the next step above, does 20 points of damage. Elven Bow + Elven Arrows does 26. I didn't bother to check what the Ancient Elven arrows do much further damage. The Thunder Bow + arrow does a little over 30 points of damage, and finally the Dragon Slayer Bow + Arrows do large amounts of damage, and yet there are two types of arrows for it, one that's one-use only and then normal-acting ones. And despite my attempts, I could not enchant any of the arrows except the standard ones. I would say that the progression there is off, resulting in redundant weapons and useless spells.
As for Thrown Weapons? They start out weak, and then we get some really powerful ones, like the Eggs and the Golden Throwing Knives (or whatever they were called)... and yet, against enemies like the Valgyar Legion (both types) they do NO DAMAGE whatsoever. None. Utterly useless against an enemy you'd most want to use it against.
You have something good here, but it still needs a lot of work before it's ready.
SpoilerShow
dodging the cube.
I'm sorry, that shit does not fly with me. If it was an optional part of the dungeon that one could go through, possibly for a great reward then that would be OK. But just like with pretty much every single puzzle, obstacle or monster in this gigantic mod, you HAVE to do it. And that's before we get to the part that the buttons you need to push are TINY, and Grimrock is known for not registering all mouse clicks made in the game. And speaking for myself, when I've been through around 25 levels of puzzles with either bad clues or no clues at all, constantly respawning monsters after almost every step... I've had enough at this point, I just want this mod to end. But no, every time I seem to make a little progress there's always a huge puzzle around the corner.
Almost every other Grimrock mod I've played has managed to keep my interest going somehow, but this one just wears me down. Your mod is too big, it has too much content, and it still needs much work to be ready for release. And it's too hard as well. I had a maxed-out party with powerful weapons and yet I ended up in far too many tough fights. Every archer I met does way too much damage. How come a swarm of bees does more damage than a Warden?
Item balance needs work as well, especially in the ranged weapons. We have 5 levels of bows and arrows. The standard arrow + Crookhorn Bow (which is found early) does 19 points of damage. The Steel bow + Steel arrow, the next step above, does 20 points of damage. Elven Bow + Elven Arrows does 26. I didn't bother to check what the Ancient Elven arrows do much further damage. The Thunder Bow + arrow does a little over 30 points of damage, and finally the Dragon Slayer Bow + Arrows do large amounts of damage, and yet there are two types of arrows for it, one that's one-use only and then normal-acting ones. And despite my attempts, I could not enchant any of the arrows except the standard ones. I would say that the progression there is off, resulting in redundant weapons and useless spells.
As for Thrown Weapons? They start out weak, and then we get some really powerful ones, like the Eggs and the Golden Throwing Knives (or whatever they were called)... and yet, against enemies like the Valgyar Legion (both types) they do NO DAMAGE whatsoever. None. Utterly useless against an enemy you'd most want to use it against.
You have something good here, but it still needs a lot of work before it's ready.