@ Spider, great! I'll send the file over for Drakkan as you are busy right now. And seems indeed I have taken the lead on that... I'll be glad to continue, but will need help with bug checking and working on all the dungeon hub, corridors, etc.
Updates:
- Found the bugs that were crashing aaneton's room entrance. The main issue was destroying a pressure plate in the same function that it triggered. So I replaced this:
Code: Select all
court_entry_hidden_plate1:destroy()
with this:
Code: Select all
diarmuidRoom.delay(0.05,
function()
court_entry_hidden_plate1:destroy()
end
)
There was also a self.level insted of a party.level
- For aaneton's room, (Lot's of fun, nice setting/plot, love "Warden the Vandal"
) I wasn't sure how to get to the secret behind the "don't get in the way of justice" passage, and how to get to the evidence room, so couldn't test.
- Ryeath_Greystalk, the puzzle is very nice too. I managed to get how things worked quickly, but remembering which lever combination controlled which Dragon was a bit confusing, short of taking notes. How about a light subtly illuminating the currently selected Dragon?
- Also, the secret sound and xp gain were triggering each time the dragons were moved in and out of place, fixed it.
- Elizabeth's room is lovely. I told my wife your daugther wished to make a room, she said it was the most adorable thing she has ever heard. As this is a "snail place", how about triggering a snail spawner once the crown is taken? That way we would have our snail farm, easy access, right in the middle of the whole dungeon. You could even hint at it with a scroll with something like "The snail people will forever return to this place now to mourn their fallen king" or another suitable sentence.
- Fixed Mahric's scripts with updated versions he sent me.
There! That's it for today, I'll leave the other bugs pointed out (JohnW's ghost+projectile crash, enterable walls, for the next time I get the file, or if someone else wants to look at it.)