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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 24, 2012 11:51 am
by Komag
I have no preference with the marble version

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 24, 2012 2:44 pm
by Neikun
mossless_temple_pillar_dif.dds and mossless_temple_ceiling_dif.dds have been added to the resources category of the released mods.

Preview shot:
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I'm working on the pillars right now.

Bamf.
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I'm off to work. Cya guys later!

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 24, 2012 4:23 pm
by Grimwold
Neikun wrote: Bamf.
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I'm liking the variation in this version. very cool.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sun Nov 25, 2012 3:51 pm
by Neikun
Added the mossless temple door frame to the release mods post.
Stay tuned for an update on doorways.

That's the pillar on the left, and the arch way on the right.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 27, 2012 1:42 am
by Neikun
I'd like to thank everyone waiting on the Urgardian (Earth version of the Uggardian for those new to the thread.) for their patience. I know I haven't said much about it in a couple weeks, but I was too busy to go sound effect hunting.
The sound effect is finished. I would like to tweak the light a little more before release, so unless I get horribly distracted, I will release it tonight.

Oh dear. I've suddenly hit a patch of improving the particle system. Fingers crossed, guys.

Doing the photoshoot process. After that it's onto file organization and then packing up and releasing.
Pretty proud of this one.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 27, 2012 2:40 am
by Brodie301
Well shoot or should I say how fun. Now I have to redesign the "poison room" they were gonna go in originally that I put spiders in instead.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 27, 2012 2:44 am
by Neikun
The Urgardian is even deadlier than the Uggardian. His attack leaves behind a poison cloud. In tight spaces, you might have dodged an attack, but if you dodge it again, you're going to take damage. :twisted:
Photo shoot done.
Packing done. I got it in under 1mb!

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 27, 2012 4:24 am
by Neikun

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 27, 2012 2:19 pm
by Neikun
Other exiting news: I successfully installed the normal map plug in.
Turns out I wasn't supposed to run the .exe, I was just supposed to put it in the plugins folder for Gimp to run itself.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 27, 2012 2:25 pm
by JohnWordsworth
Hehe, love it. The earthy-slime look really works quite well for the Urgardian!