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Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Tue May 12, 2015 8:09 pm
by fazzasx
trancelistic wrote:Nice work.
And yes haha, I'm stuck:D
Hi Trancelistic,
Thanks for checking this out and testing I really appreciate it
Let me know where your stuck I will see if its a defect or not.
Also, I will sort out the NPC to make sure it does not die if you try to hit it
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Tue May 12, 2015 8:11 pm
by fazzasx
Hi spacecookie,
That looks great, much better than anything I would be capable of producing. Please let me know if you want me to test this wallset in the dungeon or send me a .dat so that I can take a look at the wallset.
As always really appreciate your support for this project.
Simon
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Thu May 14, 2015 1:24 pm
by trancelistic
I must have missed something but I cannot progress:
I cannot find a key . ( i think its a skull key, because the lock socket is a skull. Its near the pit with the wall text: The key beneath isn't above or so.
I do however still got a ruby key but no idea where to place it.
Greetz<3
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Sat May 23, 2015 11:51 pm
by fazzasx
trancelistic wrote:I must have missed something but I cannot progress:
I cannot find a key . ( i think its a skull key, because the lock socket is a skull. Its near the pit with the wall text: The key beneath isn't above or so.
I do however still got a ruby key but no idea where to place it.
Greetz<3
Hi Trancelistic,
That key is indeed a skull key and its actually found in the maze in Main Tower L2. I checked and it is there.
I have some maps if you want to see where items are? These maps will be based on original BloodWych but match exactly what I have produced.
Let me know + apologies for the late reply. Been a busy 10 days..
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Mon Jun 01, 2015 9:16 pm
by trancelistic
Hi. Sorry for the slow feedback.
Uhm I am truely stuck. Basicly still on the "first"level.
I went up and down, so basicly back on the first level. I am truely stuck.
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Mon Jun 01, 2015 9:26 pm
by trancelistic
On second thought, and sorry for the double post all.
Can I Private message you fazzasx?
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Thu Jun 04, 2015 1:04 am
by fazzasx
trancelistic wrote:On second thought, and sorry for the double post all.
Can I Private message you fazzasx?
Hi trancelistic,
That's fine I am happy for you to PM me
Thanks
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Fri Jun 05, 2015 6:33 pm
by trancelistic
I Have sent a PM to you.
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Tue Jun 09, 2015 8:52 pm
by fazzasx
trancelistic wrote:I Have sent a PM to you.
Hi trancelistic,
I have replied to your PM
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Tue Jun 30, 2015 6:10 pm
by spacecookie
And after a short break, we're back with further doo-dads and wur-wurs contributing to making this project a reality. Including a new wall texture based on the original from Bloodwych.
We are getting there just very slowly as there are so few of us working on this project, so your patience is very appreciated.