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Re: [Tileset] The Winter Tileset - Released
Posted: Sat Dec 10, 2016 4:38 pm
by Duncan1246
THOM wrote:So - noone her who has an idea... ?
I see only the tile border, I don't know if it's what you means: the heightmap introduces side effects.
Re: [Tileset] The Winter Tileset - Released
Posted: Sat Dec 10, 2016 6:30 pm
by THOM
Duncan1246 wrote:THOM wrote:So - noone her who has an idea... ?
I see only the tile border, I don't know if it's what you means: the heightmap introduces side effects.
Yes - the tileborder. That's what I mean.
"introduces side effects" - no idea about that. Can I do something?
Re: [Tileset] The Winter Tileset - Released
Posted: Sat Dec 10, 2016 6:51 pm
by Duncan1246
THOM wrote: Yes - the tileborder. That's what I mean.
"introduces side effects" - no idea about that. Can I do something?
side effects: I am not a specialist, but when you rise the heighmap on one tile, all the others around are slightly raised, so if you have two different slopes, you have a visible limit between them.
I use also winter_tileset and the only way I have found to avoid this is to choose consistent slopes and some vegetation to hide the tile borders when slope changes. It's a poor solution, but ... it works
Re: [Tileset] The Winter Tileset - Released
Posted: Sat Dec 10, 2016 9:33 pm
by THOM
uuh - sounds bad for my case...
mh - have to think about what I can do now.
Re: [Tileset] The Winter Tileset - Released
Posted: Sun Dec 11, 2016 1:47 am
by Skuggasveinn
I did look into this when I was creating the tileset. but I found this to happen in all tilesets, when you have a bright texture and spec the more apparent this becomes.
The snow texture is really clean, not much noise going on and therefore you can see this very clearly.
If you look at the original tilesets during the same atmosphere (none are low sky light with direct lights hitting the ground) you will see this also.
Here the texture has more noise and the vegetation also help out with hidding it
go to the beach texture and you can see this more clearly still.
If you create a clear white texture then this pops out like it does in the winter tileset.
So I didn't look into this any further and chalked it up to the engine never been optimized for this, If someone has a fix I would also like to know.
kind regards.
Skuggasveinn
Re: [Tileset] The Winter Tileset - Released
Posted: Sun Dec 11, 2016 6:43 am
by minmay
Remember, the heightmap mesh is a mesh. It's just a bunch of triangles:
The heightmap mesh does use smooth shading where it can (though maybe not always between squares? hard to test that). But smooth shading only provides an imperfect illusion of a smooth surface; when the angles are too sharp and the light difference is too high, the geometry becomes clearly visible. Here is an example, using a single-color texture: