Wall Sets LOG 1 Ported over to LOG 2

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
msyblade
Posts: 792
Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
Contact:

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by msyblade »

Eleven, I just want to say I'm super proud of you for taking this project on and sticking to it. Great work so far, and thanks again! :D
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
User avatar
Eleven Warrior
Posts: 745
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Eleven Warrior »

Hi all.
Thxs Mysblade for the kind words, yeah imam bull lol ill keep charging until it's errrr perfect lol. I have upgraded the set a lot since the last release but some objects only belong to other objects. So I will redo Level 2 and then when I post the set again Pull The Walls apart and see how it all works. Some walls are made for 1 wall object only not to be built on each other.
User avatar
odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by odinsballs »

hey folks ,back from a verry extensive modding break due to accute case of rig kaput :shock: ,as i am setting up me stuf to get going at making new props , this time for log 2 (Obvious), i''d like to know where i can get some example scripts for landscape props, so i can start working at some new goodies, since the old stuff is already being handled verry well by eleven and co 8-)
kind regards.......odinsballs :D

oh yeah p.s. i found i still had most recent version of my wip stuff in a separate folder, hence it survived crash...gonna wrap that up and make it available via dropbox asap, there might still be some stuff in there you folks dont have yet
minmay
Posts: 2780
Joined: Mon Sep 23, 2013 2:24 am

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by minmay »

odinsballs wrote:hey folks ,back from a verry extensive modding break due to accute case of rig kaput :shock: ,as i am setting up me stuf to get going at making new props , this time for log 2 (Obvious), i''d like to know where i can get some example scripts for landscape props, so i can start working at some new goodies, since the old stuff is already being handled verry well by eleven and co 8-)
viewtopic.php?f=22&t=8512
Last edited by minmay on Wed Jan 21, 2015 9:55 pm, edited 1 time in total.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
User avatar
Eleven Warrior
Posts: 745
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Eleven Warrior »

Hi Odinsballs ohhhh man good to have you back bro awesome :) Have missed you since the last project you working on with Leki. I cant wait to see what you come up with man, so a big welcome back from me yeah :)
User avatar
Eleven Warrior
Posts: 745
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Eleven Warrior »

Hi one and all :)

Ok the Sx Town Set has been upgraded. I done done many things to make this better errr I hope lol. Thank you Drakkan for you valuable input. With the new demo level 2 Arena. you will see text signs all over the place to explain how things work with this set yeah, so I hope it's good enough for everyone to understand. Some objects work together and some not.

The reason is if I mess to much adjusting the models x.y,z components it may affect other objects so I did the best I could with balancing here.

1 - Added new indoor stairs up/down as drakkan wanted so I hope they will do. Thxs Batty who made the new models :)
2 - Fixed the fountain fx and the floor underneath the fountain Thxs Bongo Beat :)
3 - Adjusted some models in GMT thxs John awesome tool :) cant wait to see GMT 2.

Alright read the Text Signs and pull the walls apart to see how things work yeah. I also want to say thxs for everyone's support on this project and hope you continue to help me get all, most of the LOG assest to LOG 2.

Well imam off to start work on the OdinsBalls Assets, I love this set errrrr well all the sets... I must rem to do the Winter Village Set to, I think it was from Leki, well I love the horse and boat.
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Drakkan »

Hi Eleven,
It is looking really nice, similar to the mine asset I like you categorized and cleaned all stuff, really good job :!:
Will try objects I sent to you asap, I am sure it will be working without problem.

Personaly I hope we will see this asset used many times, altough getting use it is quite complicated an to achieve what you want with it is often almost impossible :)
I think your demo example is fine for many basic ideas and examples.
thanks
D.
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by odinsballs »

minmay wrote:
odinsballs wrote:hey folks ,back from a verry extensive modding break due to accute case of rig kaput :shock: ,as i am setting up me stuf to get going at making new props , this time for log 2 (Obvious), i''d like to know where i can get some example scripts for landscape props, so i can start working at some new goodies, since the old stuff is already being handled verry well by eleven and co 8-)
viewtopic.php?f=22&t=8512
thanks for the link mate.....woooot looks like i''ll have some homework to do, script thingies have changed a bit i wager :)
User avatar
Eleven Warrior
Posts: 745
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Eleven Warrior »

Hi all.

Thxs Drakkan and Odin, yes things in the Object Scripts have changed...A lot lol. So have fun mate and if you make Walls, Floors and Ceilings don't forget the Occluders :)
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Drakkan »

Hi Eleven,
some offset correction please

sx_town_wall_04_
Image

sx_town_shopwall_1
Image

sx_town_wall_05
Image
Breath from the unpromising waters.
Eye of the Atlantis
Post Reply