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Re: LoG1 tilesets???

Posted: Wed Nov 19, 2014 11:08 pm
by Prozail
Ofc not :) That's what it's for :D

Re: LoG1 tilesets???

Posted: Wed Nov 19, 2014 11:11 pm
by TSotP
Awesome. I thought it would be polite to ask though :)

I've added both you (Prozail) and Daniv/Sutekh to the credits on my mod http://www.nexusmods.com/legendofgrimrock2/mods/8/
(but you are already in there anyway, for help with scripting lol)

Re: LoG1 tilesets???

Posted: Thu Nov 20, 2014 12:29 am
by Prozail
Here is the next one, The dark temple, originally designed by Daniv (Original version here). This one was pretty similar to the one above in regards to naming of things, so it was a very fast rewrite.

Dark Temple Tileset - (Download)
Image

Re: LoG1 tilesets???

Posted: Thu Nov 20, 2014 1:30 am
by Grimfan
I was just about to ask whether any more tilesets were in the works and I shall certainly be trialing one of these. You planning on redoing all of the temple sets Prozail?

Actually, the tileset I really want to see put back into the game is Phitt's mine set from Mines of Malan Vael (and about a dozen different mods afterwards), though that would be a substantial undertaking (I think Phitt himself is too busy creating a new oriental mod/tileset to worry about it).

Re: LoG1 tilesets???

Posted: Thu Nov 20, 2014 9:23 am
by Eleven Warrior
Hi prozil. Ok there is a issue with you conversion and mine with (frozen Temple) ill have the frozen temple finished in a few days due to long work hours.

The problem is if the sets are single levels all good, but when you raise the wall(s) in say level 1 eg: floor = 0 ceiling = 4, then you put a ladder on the wall to get to the top. You will notice the floor and walls have seams you can see through and also the top of the pillars. The pillar have no top or bottom 3d polygons or textures. I ttrie the elf temple thinking it was just me but you have the same problem. So build a room with the above and add ladder and you will see what I mean :)

Ok then ill continue with the Frozen Set and then star working on the Sx Town Set. Oh and thxs for the tileset file now my pillars are corrected ahy :)

EDIT: Prozil ill need your help with one of the sx townset objects though, it's the door that opens like a real door. The original used a level door object and a script.

Re: LoG1 tilesets???

Posted: Thu Nov 20, 2014 9:38 am
by Prozail
Temple tileset was designed for LoG1 and that doesn't have multiple levels. I'm not good enough with 3d modeling to fix that.

Re: LoG1 tilesets???

Posted: Thu Nov 20, 2014 9:40 am
by Drakkan
Eleven Warrior wrote:Hi prozil. Ok there is a issue with you conversion and mine with (frozen Temple) ill have the frozen temple finished in a few days due to long work hours.

The problem is if the sets are single levels all good, but when you raise the wall(s) in say level 1 eg: floor = 0 ceiling = 4, then you put a ladder on the wall to get to the top. You will notice the floor and walls have seams you can see through and also the top of the pillars. The pillar have no top or bottom 3d polygons or textures. I ttrie the elf temple thinking it was just me but you have the same problem. So build a room with the above and add ladder and you will see what I mean :)

Ok then ill continue with the Frozen Set and then star working on the Sx Town Set. Oh and thxs for the tileset file now my pillars are corrected ahy :)

EDIT: Prozil ill need your help with one of the sx townset objects though, it's the door that opens like a real door. The original used a level door object and a script.
sx_city would be very welcomed, cool !
and original mines tileset also have some really nice object which could be used even in current mines.

Re: LoG1 tilesets???

Posted: Thu Nov 20, 2014 10:10 am
by minmay
Prozail wrote:Temple tileset was designed for LoG1 and that doesn't have multiple levels. I'm not good enough with 3d modeling to fix that.
You don't have to. It's already been done for you - look at screenshots 11 and 14.

Re: LoG1 tilesets???

Posted: Thu Nov 20, 2014 10:25 am
by Eleven Warrior
Hi Prozil - Sorry to bother you I am having problems with the gate nodes for frozen_temple_iron_door_1. When I open the iron door it goes up not left and right like it should lol. I am not sure how to fix this problem like you did ahy ????

minmay: Thxs for the editor hack for log 2 file :) I am not sure what you mean by the screen shots?? I looked but am not sure what I am looking for lol.

EDIT: Errr forget this message I got it now: doubleDoor = true, :oops:

Re: LoG1 tilesets???

Posted: Thu Nov 20, 2014 6:58 pm
by Prozail
Here is the next one, The Deep dungeon, originally designed by Daniv (Original version here).

Deep Dungeon Tileset - (Download)
Image

Northern Dungeon Tileset - (Download)
Image