Galnospoke wrote:thufir wrote:
These complaints always amuse me because they betray a lack of knowledge about what dungeon crawlers and RPGs originated as. Grimrock and Grimrock 2 are both old-school dungeon crawlers in the finest and most accurate sense. Indeed, the least old-school thing about it is the real-time addition with regards to combat, which I find I enjoy regardless.
I ended: Dungeon Master, Dungeon Master 2 (partially - it was to stupid like LoG II ending), EoB 2 (9/10, almost perfect), EoB 3, Hired Guns, Black Crypt (imo best DC ever), some M&M, Fate (partially - my Amiga died!), all Ishar series (Ishar III sometime with solution, it was really hard game, best was imho II), Perihelion (oh! it was great! still have OST from this game), Wizardry (partially - enemies leveling system was hilarious), Elvira mistress of the dark (with solution, psychedelic game), Betrayal in... (I dont remember), Daggerfall & Morrowind (both partially - too huge and after hours of play too boring, no time to end), Oblivion & Skyrim (semi DC - again, too boring) and of course LoG I (great game). This titles I remember for now. Of course this are ONLY dungeon crawlers type, not all cRPG I played. And You really think that only You know what dungeon crawler is? Dream on.
Didn't see any Might and Magics, Bard's Tales, gold box D&D, etc. Dungeon Master and Dungeon Master 2 were very similar to this game, so I am not surprised you didn't like it, but they are direct descendants of the games I listed. Wizardries also had their fair share of puzzles, along with Wizards and Warriors which was their direct descendant. I really should mention the Infocom games here, too, since the Zork and Enchanter series were basically dungeon crawlers before graphics were invented, and they were basically nothing but puzzles; from those games came the graphical dungeon crawlers.
In conclusion: yes, you're not old-school enough to harken back to the old days from which this game was drawn. Which is fine by me, just amusing when you say it's "not a dungeon crawler".
Jirodyne wrote:
While I have no played many of the 'old school' games. I do know 2 things. 1, they had better mechanics and puzzles. And 2, the secrets were actually hidden. For example I remember in one of them, right in the very beginning of the game there was a really powerful weapon hidden in a secret. But there was no button, or indication. You just had to click part of the wall, but the wall was textured the same as every other wall. The 'botton' was invisable. There was no sound, no 'pressed in' no change. Secrets were actually SECRET and HIDDEN. Unlike here in LoG 1 and 2. You see every single button, and there is only 1 button per wall texture. I also remember back in the day where the puzzles were a lot more challanging, and of course much more punishing.
For example, pitfalls used to be deadly. Now thanks to LoG 1 and 2, we know to go down EVERY pitfal, for they will almost always have a secret or loot for us. They should have changed things up in LoG 2. We have rope now to go down into holes right? They should have made pitfalls both deadly and not deadly, and force people to use the Rope to check. If you can't go down, it's deadly. And if it's not deadly, you will go down.
I also remember in that old game I played for a bit, you starting with 1 person, not 4, and were able to recruit NPCs found hidden in the game. Like a dwarf locked up in the Mines. It also had much more fun Magic system if I remember right too. What else... You find a keychain, to put all your keys on. You put the key on the keychain, then used the keychain and it would open any locks all the keys on it could open. It even had basic things like Invisable walls that look just like every other wall... But you could walk THROUGH it! So advanced that isn't possible in this game!...
Basically, I wish the game was more complicated. More complicated puzzles, more complicated systems, more complicated everything! LoG 2 was a step back in my opinion. Made everything too simple and easy...
"More complicated" is fair, but there were games that had secrets and easier ways to find them. Wizardries 6 and 7 gave you the "detect secret" spell, for example, which would make your little eye glow if you were in the same spot as a secret. But I have some sympathy for wanting things more difficult, although the internet makes it very hard to duplicate the difficulty of old-school games (if you get stuck on a puzzle, you just look it up; couldn't do that back in the day).