V2.1.13 - BUG COLLECTION
Re: V2.1.13 - BUG COLLECTION
Bug: Ancient Claymore
Requires 5 in Heavy Weapons to Use, but its special ability requires 4 in Heavy Weapons. I think they are supposed to be switched around. (So to use requires 4 in Heavy Weapons and it requires 5 Heavy Weapons to use its special)
Requires 5 in Heavy Weapons to Use, but its special ability requires 4 in Heavy Weapons. I think they are supposed to be switched around. (So to use requires 4 in Heavy Weapons and it requires 5 Heavy Weapons to use its special)
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: V2.1.13 - BUG COLLECTION
These are both regular weapons with a special attacks. Right-clicking them does not open the caster interface which is the criteria to grant the Battlemage bonus.Palandus wrote:Several wands and staffs do not give the Battlemage bonus for using them. Only wand I've found that gives the bonus is the Whitewood Wand found near the start of the game.
Examples found:
-> Wand of Fear (Pyramid of Umas)
-> Staff of Serpents (Herder Den)
Re: V2.1.13 - BUG COLLECTION
Bug:
"warning! invalid connector target: wormbound_boss_fight_2"
Got this while exploring Wormbound Tomb place. I went back there because I remembered I hadn't opened the Gold Key slot on the level above it.
@Dr. Disaster;
That is true. The only reason I bring those two up is because one is called a "staff" and the other a "wand". And as other staffs and wands are considered for that Battlemage bonus (or spellcasters in general being able to cast with one equipped), logically these would be considered as well. It would make more sense if these items had their damage removed and made into actual staff and wands.
"warning! invalid connector target: wormbound_boss_fight_2"
Got this while exploring Wormbound Tomb place. I went back there because I remembered I hadn't opened the Gold Key slot on the level above it.
@Dr. Disaster;
That is true. The only reason I bring those two up is because one is called a "staff" and the other a "wand". And as other staffs and wands are considered for that Battlemage bonus (or spellcasters in general being able to cast with one equipped), logically these would be considered as well. It would make more sense if these items had their damage removed and made into actual staff and wands.
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: V2.1.13 - BUG COLLECTION
No it won't. That would make those staffs caster items which they are not. They are melee weapons, similar to the Quarter Staff. Besides: the class description states that only magical staffs and orbs qualify for the bonus and those staffs do not.Palandus wrote:That is true. The only reason I bring those two up is because one is called a "staff" and the other a "wand". And as other staffs and wands are considered for that Battlemage bonus (or spellcasters in general being able to cast with one equipped), logically these would be considered as well. It would make more sense if these items had their damage removed and made into actual staff and wands.
- Zo Kath Ra
- Posts: 937
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: V2.1.13 - BUG COLLECTION
Version 2.1.13 has a minor automap bug that was supposedly fixed:
SpoilerShow
In Orul's Crypt, there's a healing crystal on a raised tile.
You can reach it with a ladder.
This healing crystal doesn't show up on the map, neither when you're standing in front of the ladder, nor when you've climbed it.
Screenshot of the party facing the crystal:
You can reach it with a ladder.
This healing crystal doesn't show up on the map, neither when you're standing in front of the ladder, nor when you've climbed it.
Screenshot of the party facing the crystal:
Re: V2.1.13 - BUG COLLECTION
Bug:
I used a rope to climb down the steep cliff walls in the Crystal Mine LV 1, and now all my sounds are extremely quiet.
Attacks make little noise, switches and buttons make no noise, the music/ambience isn't playing, monsters don't make much noise.
Very very weird.
I used a rope to climb down the steep cliff walls in the Crystal Mine LV 1, and now all my sounds are extremely quiet.
Attacks make little noise, switches and buttons make no noise, the music/ambience isn't playing, monsters don't make much noise.
Very very weird.
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: V2.1.13 - BUG COLLECTION
Oh you hit that one too?Palandus wrote:Bug:
I used a rope to climb down the steep cliff walls in the Crystal Mine LV 1, and now all my sounds are extremely quiet.
Attacks make little noise, switches and buttons make no noise, the music/ambience isn't playing, monsters don't make much noise.
Very very weird.
During Beta with the pre-RC-version 2.0.18 i ran into this specific audio bug once; reported it too but could not reproduce it later.
Hitting "Rest" fixed it for me, might work for you too.
Re: V2.1.13 - BUG COLLECTION
That bug was present in Grimrock 1 as well, I believe it occurs if you change levels while waking up (i.e. while the audio is fading in).
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: V2.1.13 - BUG COLLECTION
Yep that fixed it Dr. Disaster (sleeping)
Also new bug:
Disappearing chest in Crystal Mine LV 1. You know that chest that is accessed by hitting that secret button to create a magical bridge over the chasm. That chest. After looting everything from it and doing a bunch of stuff down LV 2 and LV 3, I came back up and noticed it gone. Only chest I've noticed that this happens to.
Also new bug:
Disappearing chest in Crystal Mine LV 1. You know that chest that is accessed by hitting that secret button to create a magical bridge over the chasm. That chest. After looting everything from it and doing a bunch of stuff down LV 2 and LV 3, I came back up and noticed it gone. Only chest I've noticed that this happens to.
Re: V2.1.13 - BUG COLLECTION
Another bug:
I can use Double Throw even if I had a hand injury. All you have to do is use the hand that isn't injured and you will throw both weapons. However, if you try to use the injured hand Double Throw does not work, and neither weapon is thrown.
I can use Double Throw even if I had a hand injury. All you have to do is use the hand that isn't injured and you will throw both weapons. However, if you try to use the injured hand Double Throw does not work, and neither weapon is thrown.