Belligero wrote:The Wizard advantage is completely irrelevant as by endgame I near had 60 Etherweeds and more than enough Mana Potions to spare in my Battlemage's inventory.
And this sums up why people on Team Battlemage FTW and people on team Wizards for life are not going to see eye to eye. Both see that the weakness in the class can be patched up by your old friend the alchemist.minmay wrote:The Battlemage advantage is completely irrelevant as by endgame I near had 100 Blooddrop Caps and more than enough Health Potions to spare in my Wizard's inventory.
I think the issue is not if the Battlemage is better then the wizard. It is more What do you want to do with a battlemage that is better then a wizard and how you play the game.
Battlemages extra health and 50% redused armor is wonderful for players that don't like to move around a lot and find the 2x2 dance boring. They are also good for someone that just wants a front line tank that only needs to cast a few spells to back up normal melee. In both cases the extra health is an advantage as dieing is a lot more inconvenient then running out of power and will be more common in these play styles.
Wizards with there higher energy pools and heighten regen (form high will) are wonderful for the highly mobile player that can quickly move around while managing their whole party. If you are the sort that can hold a spell ready slide into place, relase your spell and still have the quickness to pop off some melee attacks from your other party member before sliding out of attack range then the wizard will rule the battle feild for you. And you don't even need to be super pro at this as long as you have good battle feild awarness even just keeping the wizard out of harms way while you let your front row face tank also makes this work.
The point is not is this class better then that class really the question should be is this class best for My Own Playstyle.