Re: Assets and introduction to scripting and scripting ref E
Posted: Thu Oct 23, 2014 6:04 pm
Antti, keep cool, there's already lot of tips, tricks, records, on the forum ( Maybe asking for komag to do a new Superthread like for LoG1 ? He done it so well ).antti wrote:cromcrom wrote:They'll update fast any time me or Petri is happening to work on the page but unfortunately we're still multitasking with a lot of other responsibilities too
Also, i agree for one thing : Uploading the MQ asset pack and/or the asset definition references. More than script infos, there's most ( quite all ) of the assets structures to create some new one ( or converting assets/textures from LoG1 to LoG2 ) and personnalise our mods.
Again and again, thanks to all the AHTeam for our wonderfull work, and .... try thinking to sleep