Re: Android Request
Posted: Tue Oct 09, 2012 8:00 am
I would happily pledge more than $1000 for Grimrock on Android
Yeah, Deadly Dungeons - I've played it yesterday on my android tablet ... actually it reminded me of Legend of Grimrock, which I wanted to play when it was released, but didn't, when I found out it's on PC only. I could play it on PC, but this is kind of game I would like to play on smartphone/tablet ... preferably tablet (screen large enough, but not too large). So I put LoG to bookmark section of my browser, regularly checking if there's some new info about Android port.Boeboe wrote:Given the size of their team I think the odds of seeing an android port are actually pretty small.
However, you should really search for Deadly Dungeons on the android market
True that. Sadly, developers usually make iOS version first and later (if they're kind enough) make Android port ... of iOS portAlaric wrote:Actually... I'd support this. There are more of us Android users than there are iOS users, so it would make sense to port the game to Android first.
If it only were that simple.martyrius wrote:True that. Sadly, developers usually make iOS version first and later (if they're kind enough) make Android port ... of iOS port
But statistics are clear:
any search for Android vs iOS will show results of Android being sold (and used worldwide) more than iOS ... so making Android version is more logical, more profitable and maybe even easier (or more difficult - I'm not a programmer).
But the point is, either iOS or Android, it should be profitable. Legend of Grimrock sold so many copies on PC - It will surely sell few hundred of thousands of copies on ANDR/IOS ...
which is good, right ?
So if you devs create a game on iOS, it will work on different ... models, right ? I mean - over the years, Apple has been creating new devices, improving old ones. One game will work on device from 2008 as on something from 2013 ? And if not, it would be simple to update for various devices ?First, there's (basically) only one iOS platform
Um, this is a good thing or bad ? I mean - if you have to overcome some technical limitations/obstacles on iOS, wouldn't the same process (or similar) apply to Android version as well, so you wouldn't have to start from square one again ?And a lot of the technical hurdles getting stuff on iOS apply to an android version
True that, they say it's a scourge of developers, but still, games are being made on all platforms. They (who?) also say that piracy on PC is at all time high (though I dare to say that 90s were wild too ... and cassette recorders of 80s as well), but games can be pirated on every platform, so when comparing 360/3 vs PC, you get piracy on all these platforms ... not sure about correct numbers though (if it can even be counted).I won't even touch the piracy aspect.
Yes, apple has striven to keep the platform from fragmenting. The developers don't need to deploy for all of the devices, of course, but if your interface is resolution-agnostic, one binary will work on all of the devices supported by the iOS version you compile for. In theory, at least =)martyrius wrote:So if you devs create a game on iOS, it will work on different ... models, right ? I mean - over the years, Apple has been creating new devices, improving old ones. One game will work on device from 2008 as on something from 2013 ? And if not, it would be simple to update for various devices ?First, there's (basically) only one iOS platform
I doubt any massive change will occur in the near future.martyrius wrote: That may be the reason why (in 2010-2012 at least), so much games were produced for iOS, while not so many for Android.
What's the trend here then, is 2013 gonna see a change in this attitude ? iOS is probably still going to dominate, but is his position lessening or is it staying the same ?
Okay. Due to the fragmentation, you could see android as several distinct platforms (that just happen to run almost, or completely, same binary). One of these pseudoplatforms is the Kindle Fire:martyrius wrote: I have to admit I only used Google Play store, haven't had any dealings with other ones ... never had to, because all the stuff I need is there. The app I haven't found there was TVtropes app (it was on Amazon Store for free), which I stopped using anyway.
Yes, it's the default, but manufacturers can do what they want.martyrius wrote: Isn't it more like Google Play is the main market (situation similar to late 90s and early 00s with InternetExplorer - it was preinstalled on +/- every computer, so people tended to use what they had, cause it was easier) app, simply because it offers services good enough, it is on every android consumer oriented device (I hope I'm correct).
Depending on the features you need, it's entirely possible to make an android app that works on every single android device from 1.0 onwards. But technology being what it is, you can never be sure. The more features you want to use, the higher you rise the bar, and at the same time, the more devices you rule out, reducing your potential target market..martyrius wrote: There are many Android versions, but let's face it, only those with 2.2 Froyo and later matters, which cuts it (according to this
http://en.wikipedia.org/wiki/Android_version_history
) in half. And maybe there's not much of a difference between 4.0 ICS and 4.0.3 ICS ... there will be a difference between ICS and HoneyComb I think.
It was just a comment since you said android gets a port of a port. You tackle the same issues for either of the platforms.martyrius wrote:Um, this is a good thing or bad ? I mean - if you have to overcome some technical limitations/obstacles on iOS, wouldn't the same process (or similar) apply to Android version as well, so you wouldn't have to start from square one again ?And a lot of the technical hurdles getting stuff on iOS apply to an android version
Sure, but that in most cases requires doing things most iOS users wouldn't dream of doing, while piracy on android seems much more commonplace. I don't know why this is, but it's a fact.martyrius wrote:...I won't even touch the piracy aspect.
The point is, you can pirate games on iOS. I haven't tried, but I think it should be possible (as much as I can read from articles found on the internet)
I don't know. From a philosophical and personal preference stand point, I'd like to see apple crash and burn along with their walled gardens - well, maybe I wouldn't go quite that far, but I really hate the way they're limiting things, and it worries me, especially since now it seems microsoft wants to move in the same direction. Maybe it'll be year of linux on desktop before long..martyrius wrote: You used phrase "won't even touch", I would use it for "how Apple devices are so expensive in contrast to cheap (sometimes made from less quality materials/Android is on the rise, in similar manner as Firefox slowly defeated InternetExplorer ... or perhaps in similar manner as Google Chrome which quickly defeated Firefox. I could have ended as Apple user as well, if only they haven't been so expensive. And that's not just me, more people will think like me (I think)
From a pure business perspective, everything comes down to a few simple equations.martyrius wrote: I will end these thoughts and opinions with one simple assumption - many games these days are released on PC/iOS/ANDR ... or even on portable devices market, many, so so many developers do iOS and Android versions. I mean - you wouldn't be the first to do that, right ? There are already people doing this and making profit of it.