Yes I cannot save anymore. I think I will have to start from scratch....
I'm so sorry. I know it sucks - I had no idea that a global alcove list would cause the game to do that. I know that, now, though, so my next mod will never run into that issue. I promise it's worth finishing!
edemskicz wrote:Great dungeon! But I was stuck in level 7
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Thanks!
Hey! Did you read the text by the wall?
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Stand in the center of the room - below the light source - and throw a rock in front of you and to your left. That'll open the door
eLPuSHeR wrote:
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After destroying for summoning portals and killing the four uggardians, I got stuck there, with both doors locked.
I am starting over.
EDIT 2: I think the game falls short in the maces department.
Really? The final door at the end didn't open? It did for me...that's really weird. Are you sure you got all four of them? I'll take a look tonight - export myself into the level and see what happens.
No maces? I did put in a cudgel and an ogre hammer in a few places but I'll see what I can do to balance that.
eLPuSHeR wrote:Well, both the cudgel and ogre hammer suck. It seems there is neither Knoffer mace nor warhammer to find.
And by the way. Started playing 1.2 from scratch. I have reached level 8, and as soon as
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I placed a shining shield in an alcove (first one), the savegame error popped up again.
CAN YOU CHECK IT PLEASE?
PS. I think it would be a good idea if you would write down the mod version in the readme file.
Fixed, for sure this time; I exported it out and tested saving it personally with every alcove on level 8.
I also added all of the maces to the game on various levels.
EDIT: I also tested the disruptor and the four portals on level 10, Council Chambers. It did indeed open the final door to the final fight once all four portals were destroyed. The final door is by the green rooms.