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Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Posted: Sun May 11, 2014 9:35 am
by maneus
After I´d deleted some entries in my dungeon.lua by mistake in the past, now I archive a copy of it every time I did some important changes in my mod.
So I can restore my dungeon on every phase I wish by replacing a archived dungeon.lua with the current in my mod_assets.

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Posted: Sun May 11, 2014 3:20 pm
by survival
Any time i want to reload dungeons it takes ages specialy if there is lots of floors.
Looks like game is checking all positions,items etc - but it should be checked only new ones - thats why it takes ages to load.
Thats why I tryied to make some new levels separate but items/monsters and all over counting numbers are differend.
Last teleport ID is 1000 but when i do open new dungeon next teleport ID starts from 1.

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Posted: Sun May 11, 2014 4:02 pm
by Dr.Disaster
survival wrote:Any time i want to reload dungeons it takes ages specialy if there is lots of floors.
Looks like game is checking all positions,items etc - but it should be checked only new ones - thats why it takes ages to load.
Thats why I tryied to make some new levels separate but items/monsters and all over counting numbers are differend.
Last teleport ID is 1000 but when i do open new dungeon next teleport ID starts from 1.
Long reload times are usually caused by large mods. The larger the file the longer the load process. I have this all the time when playing dungeons from Nexus that don't fit into the Steam workshop. Some examples are "Demiosis Domains" or "The Price for your Freedom".

Dunno what size your mod is because it's not on Nexus at the moment.

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Posted: Sun May 11, 2014 8:10 pm
by survival
For now is 350 MB

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Posted: Tue May 13, 2014 11:25 am
by Eleven Warrior
Hi lol 350 Mb I wish mine is sitting at close to 500 Mb, Though I have a lot of Objects and custom objects. I don't mind long load ups if the Dungeon is good :) Have fun, cant wait to see your new Monsters. :)

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Posted: Wed May 14, 2014 4:37 pm
by survival
Some of the monsters do not have full movement animations.
This looks exacly same as Dungeon Master , EOB or Black Crypt monsters animations 20+ yrs ago.

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Posted: Wed May 14, 2014 11:45 pm
by survival
Yeaaa !


I have done 49 levels , and changed some monsters skins .
I have to add some new items -Tomes - to make a team stronger due to deadly monsters.
All monsters has a drop items writen in to the script.



Only 1 level do go.

Be ready for something new ! its comming ...

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Posted: Fri May 16, 2014 12:27 am
by survival
Great News !

Finaly I have done my mod !

I will do upload soon as I get some free time - Mod weight 190 MB

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Posted: Sun May 18, 2014 9:22 pm
by survival
I found some issues during dungeon tests - its not a big deal.

Dungeons are fully playable - maybe tomorrow i will make a 1st Mod release V1.0

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Posted: Tue May 20, 2014 10:38 pm
by survival
Download Redy !!

Post urs experience about that crazy mod here.

Real Game stars from floor 20+