Dear adventurers, monster hunters, puzzle seekers, tresor hunters, spell casters, skull breakers, wall readers, shoes wearers, the project is not dead, and still near a release!
I'm testing it since 10 days, on a portable pc with win8, it take times because I have to fix some majors issues, like timers who don't stop spawning monsters, what a mess in the game, because I wouldn't restart it after correcting the bugs. I was too far in the game. And what a so marvelous things, to forgot to connect wall_buttons to doors, then you can't open them!? fortunately the party:setPosition() command is there...
Here are some new screenshots, with the dungeon master wallset, and a new level to earn the firestaff, the most powerfull staff that you may need to finish the mod.
when you see this wall, things are going good, it's the firestaff vault!
a mix with a tall pillar from komag and the secret door opened, it makes a nice second floor wall!
it need only a second floor ceiling...
the firestaff is a great staff, you need to earn it! at your own risk
the last event and it will be your
added a nice intro and end + credits (I couldn't believe I ve successes to do that!)
but definetely, it will be manor and not dungeon
and added a few more custom items, look in the corners
the sounds are compressed with audacity, well I didnt have much more error with "out of memory"
It works well both on a mac and a portable pc, I had some trouble with the sound at the begining, but now it's fix!