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Re: DarkDale: Betrayal
Posted: Sun Jun 02, 2013 6:58 am
by Diarmuid
Komag wrote:(and I LOVE the bat!)
Thanks! It's my first ever attempt at modelling a creature, and I'm quite proud of how it turned out.
Now I need to learn how to animate it...
Re: DarkDale: Betrayal
Posted: Sun Jun 02, 2013 11:17 am
by cromcrom
Sounds great, and moddable, cool. Can't wait to learn more about it
Re: DarkDale: Betrayal
Posted: Sun Jun 02, 2013 2:09 pm
by Sol_HSA
Going totally off topic, and apologies for that, but wouldn't it be cool that someone made an RPG/dungeon/scenario/whatever with "betrayal" in the title, where the betrayal being the fact that there's no betrayal in the storyline?
Re: DarkDale: Betrayal
Posted: Sun Jun 02, 2013 4:24 pm
by Komag
Talk about fourth wall!
Re: DarkDale: Betrayal
Posted: Sun Jun 02, 2013 7:46 pm
by Diarmuid
Lol.
Re: DarkDale: Betrayal
Posted: Mon Jun 03, 2013 8:49 am
by Greco
Diarmuid wrote:Komag wrote:(and I LOVE the bat!)
Thanks! It's my first ever attempt at modelling a creature, and I'm quite proud of how it turned out.
Now I need to learn how to animate it...
Hi Georges, Is it true that you are a music professor and that you are doing this on your free time, along with a friend of yours?
If so, you are admirable. You know I am a huge fan of the eye of the beholder series, especially EOB2 which I consider, the best rpg ever, with M&M IV + V as second. So reading through your blog, and finding out that your love for these games are the driving force behind your attempt I can only wish you that you fulfill your dream and we enjoy a good game.
Another question, that you may answer if you want: How do you learn programming and computer modelling at this level? Did you do it as a hobby? Because I suppose that creating alone a game, is quite a difficult task, if you do not have specific experience. I am a programmer also, though on different bussiness area, and I know that games programming, needs certain skills, which you cannot be acquired so easy.
Again, wish you good luck in your attempt!
Re: DarkDale: Betrayal
Posted: Mon Jun 03, 2013 5:49 pm
by Diarmuid
Hi greco,
Yes, I'm doing this in my free time indeed, and I've done all the programming, graphics and modeling up to date alone. Neikun here on the forums is helping me by testing builds from time to time (giving great feedback) and also with design decisions (which skills should be in, how should an attribute be named, is my idea about a race making sense...). There's also a few people here, like JohnWordsworth, Xanathar & msyblade, who are giving good ideas and insights on different issues when I need some help.
I've been playing around with 3D and programming as a teenager, before setting on to go study in music, so I have some background experience. But I mostly learned everything in the past 6 months, through a lot of reading through resources available on the net, forums, etc. For 3D software, video training such as what you can get on digital-tutors.com is amazing. Anyway, if you managed to survive through a PhD, it means you know how to find information, study and learn things quickly all by yourself.
Thanks for the encouragement!
Re: DarkDale: Betrayal
Posted: Thu Jun 13, 2013 10:17 pm
by Diarmuid
Re: DarkDale: Betrayal
Posted: Thu Jun 13, 2013 10:58 pm
by Komag
Hope the new computer does all it says it will! Keep it up
Re: DarkDale: Betrayal
Posted: Fri Jun 28, 2013 3:17 pm
by Diarmuid
News about the first wallset in progress, UI, and character portraits:
http://www.darkdale.net/2013/06/developer-update-2/.