petri wrote:Thanks for the well thought out ideas. Keep them coming, but let's not turn this into yet another spider thread
The most voted top 10 suggestions will be implemented ?
Jaelus wrote:Make experience distribute evenly to the entire group, removing the character hit requirement.
+1 (+exp for all "activities" ... which are counted per activity and after you have mastered a activity the gained xp drops exponential.)
Jaelus wrote:Make the crystals less powerful.
+1 (while I would prefer them to be removed altogether...in retrospective I think they were the biggest immersion breaking aspect of LoG1 by game mechanic (exploitation potential!) and aesthetic)
Gekkibi wrote:- no crystals at all
I only slept once during my playthroughs. Why sleep when you can hug a crystal..?
+1 (my thought exactly...)
Jaelus wrote:Increase the protection bonuses in the Warrior's Armors skill tree.
+1
Jaelus wrote:Add a Reach Weapons skill for Warriors.
-1 overpowered & immersion breaking, remove reach skill (but add more reach weapons!)
Jaelus wrote:Change the hand icon to something different for characters that have skill in Unarmed.
+1
Jaelus wrote:Add an Accuracy requirement to hit with Missile/Thrown weapons.
+1 (! I consider this a game mechanic bug)
Jaelus wrote:Crossbow damage should not be affected by Strength, Crossbow reload time, however, should be reduced with higher Strength.
+1 (good suggestion, like it)
Dhomochevsky wrote:- Fake walls, not only push a button to open a wall.
+1 (+randomized position and generated/varied look of secret buttons... 1 fixed texture was to simple to spot in LOG)
Dhomochevsky wrote:- Random special objects on specific monsters or for example inside new iron doors. You can obtain an object (only one) inside a short list from x objects. Not the same objects behind iron doors (or doors opened by golden key).
+1 for randomized dungeons & content (like CSB)
Dhomochevsky wrote:- Bracers, necklaces and... rings? (not sauron ring please
).
+1
Dhomochevsky wrote:- Treasures most useful, not only for collecting. For example, a treasure can give a bonus to specific race or class or spell... give an utility.
+1
Dhomochevsky wrote:- We need Toorum on the sequel!! (the most important idea
)
+1
Inkub0 wrote:Try to add more altered statuses like in other rpg Series like Ultima and Final fantasy
(change the names of course, if you want to avoid jail )
4) Localized Wounds. If you're hit in the arm, you cant use it for a couple of seconds; if you're hit in the leg, the party starts to walk slower...
+1 especially, broken limbs, wounded head ... and influences on stats (like in DM)
Inkub0 wrote:
Righty - Lefty Characters. There is an arm stronger than another. Use that for that heavy mace!
+1 I'm all in for deeper character individualization... as addition special trait "both handed" great if you want to use two weapons
...and as last wish, please fix the remaining minor (and major) exploitation possibilities and issues in the engine (
LoG bug collection), for example the possiblity to "find" secret doors by throwing things on walls or the "strange" damage value form thrown things from the hand