Re: buggy flickering parts in my big dungeon, what is the ca
Posted: Sun Feb 24, 2013 7:03 pm
I think I'm gong to do one last ultra-high-level run-through (level 24 party from the last run-through who were imported at level 14 from original game), to test the different scaling systems I have in place (and look for any other problems), then hand it off to beta testers in a few days. Then maybe a week or two for them all to finish, fix any issues that come up, then first public release in maybe two weeks from now at best, maybe a little longer, we'll see.