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Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Thu Feb 28, 2013 3:18 pm
by Numberouane
SpoilerShow
which one? The lever I need to put the staff in the alcove to use it? I just did again but dragon still there...

Where is it? which maze are u referring to?

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Thu Feb 28, 2013 4:12 pm
by Ulwaen
I answered to you in a private message ;)

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Fri Mar 01, 2013 1:56 am
by Dr.Disaster
A quite nice collection of puzzles you got there! The beginning is a bit tricky because i'm not sure what action actually opened up some gates in Tombs. After that it was quite nice going beside that invisible teleporter puzzle .. i always hate these, not your fault ;)

I finished the mod with the first four cards in almost 2 hours according to stat screen plus a bunch of reloads. How to gain the remaining two cards is beyond me at the moment since all the puzzles seem solved and all four statues are lit. Perhaps it's because i did spare the wardens ;) or had to slay the skeleton guard myself (screwed up the fireball trap).

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Fri Mar 01, 2013 1:19 pm
by Ulwaen
I'm glad you enjoyed it :D :D :D

4 cards it's quiet good for the first attempt :)

There is the reason you get only 4 of them :
SpoilerShow
Each time you decide to rest, it close a grid leading to a card. So if you wish to get all the rewards you will have to do all the avdenture without rest :twisted:
Now that you know the reason, you may do the quest again ^^ Profite the puzzle solution are fresh in your mind :D
Personally I know this mod on one's finger-tips, so I'm abble to do the quest in 8 minutes!

Please anyone, dont spoil the reward content! No description, no screenshot :)

p.s : the cards and the illustration on it have been made by me. ;)

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Sat Mar 02, 2013 2:31 pm
by Dr.Disaster
I did a re-run for all cards (very easy when you know how) and noted something:
is it intentional that you can get to the end with only three lit statues?

First time i did all puzzle rooms before returning to the statues but this time i did them one after another.

Also by flipping the levers several times in the skull's puzzle i managed to crash LoG. Dunno if it's important so here's the message i got:

Code: Select all

#script_entity_11:3: attempt to index global 'AxeDrag' (a nil value)
stack traceback:
	#script_entity_11:3: in function <#script_entity_11:1>
	[string "ScriptEntity.lua"]: in function 'onMessageReceived'
	[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
	[string "MessageSystem.lua"]: in function 'broadcastMessage'
	[string "TriggerEvents.lua"]: in function 'fire'
	[string "Lever.lua"]: in function 'toggle'
	[string "Lever.lua"]: in function 'onClick'
	[string "GameMode.lua"]: in function 'mousePressed'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Sat Mar 02, 2013 6:07 pm
by Ulwaen
Thanks for your feedback, I'm checking it !

I discovered that there is a lot of lever which are not set propally. Exemple, when you use the levers for the the rewards after the invisible labyrinthe, you can use them to get as much item you want...

I was wondering, when you download the last update of the mod, do you have restart from the beginning?

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Sat Mar 02, 2013 8:55 pm
by Ulwaen
New version available on nexus (http://grimrock.nexusmods.com/mods/208 C.F : Update) and Steam workshop! ;)
The issues have been checked!

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Sat Mar 02, 2013 8:57 pm
by Dr.Disaster
Ulwaen wrote:Thanks for your feedback, I'm checking it !

I discovered that there is a lot of lever which are not set propally. Exemple, when you use the levers for the the rewards after the invisible labyrinthe, you can use them to get as much item you want...
Yep, noted that too but here i thought it was intentional ;)
Ulwaen wrote:I was wondering, when you download the last update of the mod, do you have restart from the beginning?
I use the version from the steam workshop.

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Sat Mar 02, 2013 10:31 pm
by Ulwaen
Ok so there is an automatic update of the file, but about the save it may cause some crash?

However can you tell me:
> what did you enjoy and what you did not
> what is the puzzle you spend the most of time for it
>and what was you impression about the "background", the story, the atmosphere effects ^^ etc.
*** in spoiler mod please ;)

Re: Dhae'l Arkbeth Ruins "Beta test"

Posted: Sun Mar 03, 2013 3:53 am
by Dr.Disaster
Ulwaen wrote:> what did you enjoy and what you did not
SpoilerShow
What i liked: char race and level don't matter -> puzzle mod and all statue related rooms; maybe the maze a bit less
What i disliked: as already stated the invisible teleporter puzzle
Ulwaen wrote:> what is the puzzle you spend the most of time for it
SpoilerShow
the invisible teleporters .. without enough items to search the path it was a quicksave/quickload nightmare
Ulwaen wrote:>and what was you impression about the "background", the story, the atmosphere effects ^^ etc.
*** in spoiler mod please ;)
SpoilerShow
Background and atomsphere are fine. Wardens going after an almost naked party is definatly an eye opener. The story yet seems a bit mixed. It starts a prison you want to escape, then you end up in a temple. What i did not get is that guy who jumps the party now and then. When he's an overseer or something he's doing a bad job because most of the time you spot him he just disappears.