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Re: Sequel

Posted: Fri Mar 02, 2012 11:30 pm
by Karkarov
I know it has already been mentioned to include plans for dungeon editors and player made stuff already. Personally tools like that will give a game enough long term longevity if the community is there by itself. Well so long as the tools don't require a doctorate to correctly use! So I hope the devs here get plenty of time to work on an official expansion, dlc, or sequel as they see fit and let the fans handle the little one off dungeons and such.

Also I don't have any issue with DLC at all, as long as it is reasonably priced and provides a good experience. A 1.5 hour long 15 dollar DLC is what people hate, but it can and has been done better than that before. Since Almost Human has been very good to the fans so far I see no reason to believe that if they did DLC it would be the cheap cash in kind.

Re: Sequel

Posted: Fri Mar 02, 2012 11:37 pm
by Mameluk
Got me wondering, for custom dungeons, what manner of distribution they'd use? I'm thinking of something like Steam Workshop, but for those who get it from elsewhere, something alternative?