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Re: LotNR Project Official Thread [Open]
Posted: Tue Jan 08, 2013 9:36 am
by juho
I don't have time to contribute on this project by making assets, but I'll be following your progress in the background and help you by giving "official" support.
Re: LotNR Project Official Thread [Open]
Posted: Tue Jan 08, 2013 5:24 pm
by Kuningas
juho wrote:I don't have time to contribute on this project by making assets, but I'll be following your progress in the background and help you by giving "official" support.
And we would not expect anything more from you! Official approval means a lot to a mod project, for that we salute you.
Re: LotNR Project Official Thread [Open]
Posted: Thu Jan 10, 2013 12:21 am
by Neikun
Expanded the features list a little bit.
Re: LotNR Project Official Thread [Open]
Posted: Thu Jan 10, 2013 2:25 pm
by Neikun
Project Specific Developer Requests updated.
Re: LotNR Project Official Thread [Open]
Posted: Sat Jan 12, 2013 2:09 am
by Arkos
.
Anyone wanting to join up can comment here or pm Neikun.
Feel free to discuss your thoughts on the Northern Realms here!
Here some more concept art for the project – This is a Dark Lord of Murwynd Woods concept. Murwynd Woods is just on the other side of the Dearthfang Ridges.
Re: LotNR Project Official Thread [Open]
Posted: Sun Jan 13, 2013 7:23 am
by msyblade
Some juicy early dev pics from LotNR for you mod junkies
Tavern entrance
Inside
Outdoors
Early designs here, used in these pics are skuggasveins Town tileset (Beta build still, sorry guys!)phitts Cozy Dungeon, Merethif's Gobelins and maybe some others im not recalling on the spot. Friendly monsters are placeholder npc's for now. And I have them following a predetermined path. The Innkeeper will lead you to your room while making smalltalk!
Re: LotNR Project Official Thread [Open]
Posted: Mon Jan 14, 2013 12:16 am
by msyblade
Ha!, updated pics because I suck at getting em to show!
Might as well "leak" a couple of more while I'm here
Shop entrance
And before this next one, I feel the need to point out that this is Skuggs modeling. All I did was design. (Yeah, it's so pretty, It needs a disclaimer.
)
The front of that fountain above
Re: LotNR Project Official Thread [Open]
Posted: Mon Jan 14, 2013 8:39 am
by Xombium
Hey! Those pics are cool! I like the outdoorsyness. So how long till any of it is playable roughly? Guessing a while.
Re: LotNR Project Official Thread [Open]
Posted: Mon Jan 14, 2013 9:07 am
by Kuningas
I feel weird for being inside the project and not knowing we'd gone that far. o_O
I feel so useless. : D (not in all that much of a bad way, though)
Re: LotNR Project Official Thread [Open]
Posted: Mon Jan 14, 2013 9:19 am
by msyblade
It was an incredible weekend Kuni, will tell ya all about it!