petri wrote:@thomson: Thank you for the information! I've identified the issue. This should be fixed for the next beta version.
Great!
Bug #3 (not really mac related): I've tried playing in Toorum mode and moved Toorum to the back row. When I try to use melee weapon, I get "can't reach" even though there is noone in front of him.
Another odd thing I've noticed is that one snail dropped two snail slices when I killed him. Not necessarily a bug, just something that never happened to me before.
You mentioned that you'd like to hear about positive experience as well, so here it goes:
I have copied savegames from windows version and they are working properly.
I killed the cube and finished the game. Works properly.
Dungeon editor and export to main game works, but I tested it only briefly.
On a related note, it is somewhat awkward to play on a standard mac laptop, because it has only left mouse button. You can simulate it with two finger tap or ctrl+tap, but both are awkward to use. I need a mouse for my laptop. But I suppose that's a bug report that should go to Apple, rather than you, guys
One thing that I was not able to test are achievements. I've unlocked all of them ages ago.
I've tried number of resolutions/full screen/windows/borderless with high, medium and low graphics, with v-sync enabled and disabled. Everything seems to work properly.
When turning off all lights (e.g. hiding the only torch in a backpack) the screen seems very dark at the first moment. I gets better in a moment (BTW the way you code that gradual adjustment to darkness is brilliant), but it still feels darker than before. I suppose that's a difference between my desktop LCD (HP LP2475w with IPS and decent color profile) and laptop display, so nothing to worry about.
One nice thing I've discovered during my testing is that when a female character is in front row and is hit, she screams differently. I'm not sure if that is a latest addition, but I did not notice it before. Perhaps it's because of using built-in laptop speakers vs. desktop/headphones. Anyway, I liked it a lot. I think this was the first time I let the lady to be hit in her face. Shame on me!
No crashes (except the one with custom dungeons that Petri confirmed), no visual corruptions, no slowdowns or other issues. In general, this is a very solid experience.
I will test it more over the weekend and let you know how it goes.
p.s.
Is the new GUI code included in this build? If it is, I can't seem to make it work.