[WIP] Forest Tileset sneak peek - UPDATE 10.jan
- ZeroAlligator
- Posts: 5
- Joined: Sun Nov 04, 2012 8:46 am
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
Very nice work! I'm looking forward to getting to play with your finished set once you release it
-Mark
-Mark
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
damn.. that is too good.. lol
-
- Posts: 7
- Joined: Sun Apr 15, 2012 5:18 pm
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
This looks great! I feel outdoor can work for LoG as it has for games like LoL (Lands of Lore). I miss Westwood Studios, but Almost Human is filling that void in my heart
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
Fantastic work. Another way of easily creating a starry night sky high above is to create a light entity spread out across the sky grid, offset to 20 or 30 steps above ground, and containing maybe 3000 particles that use color animation to rotate lights. They will be randomly spread across the sky and will also glitter. You only need a single light to accomplish it, and they show up at a ceiling offset of up to 39, iirc. Easy to create a moon in the same manner. Blue sky and sun is a bit harder, but I reckon someone will find a good setting for that too.
Something like this:
Something like this:
SpoilerShow
defineObject{
name = "starfog",
class = "LightSource",
lightPosition = vec(0, 18, 0),
lightRange = 1,
lightColor = vec(1, 1, 1),
brightness = 1000,
castShadow = false,
particleSystem = "starfog",
placement = "floor",
editorIcon = 88,
}
defineParticleSystem{
name = "starfog",
emitters = {
-- glow
{
emissionRate = 3000,
emissionTime = 0,
spawnBurst = true,
maxParticles = 3000,
boxMin = {-200,-3,-200},
boxMax = {200,3,200},
sprayAngle = {0,360},
velocity = {0,0},
texture = "assets/textures/particles/glow.tga",
lifetime = {100000, 100000},
colorAnimation = false,
color0 = {0.8, 0.7, 1},
opacity = 0.7,
fadeIn = 0,
fadeOut = 0,
size = {0.05, 0.1},
gravity = {0,0,0},
airResistance = 1,
rotationSpeed = 0,
blendMode = "Additive",
}
}
}
name = "starfog",
class = "LightSource",
lightPosition = vec(0, 18, 0),
lightRange = 1,
lightColor = vec(1, 1, 1),
brightness = 1000,
castShadow = false,
particleSystem = "starfog",
placement = "floor",
editorIcon = 88,
}
defineParticleSystem{
name = "starfog",
emitters = {
-- glow
{
emissionRate = 3000,
emissionTime = 0,
spawnBurst = true,
maxParticles = 3000,
boxMin = {-200,-3,-200},
boxMax = {200,3,200},
sprayAngle = {0,360},
velocity = {0,0},
texture = "assets/textures/particles/glow.tga",
lifetime = {100000, 100000},
colorAnimation = false,
color0 = {0.8, 0.7, 1},
opacity = 0.7,
fadeIn = 0,
fadeOut = 0,
size = {0.05, 0.1},
gravity = {0,0,0},
airResistance = 1,
rotationSpeed = 0,
blendMode = "Additive",
}
}
}
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
Just want to give you a quick update, I'm spending a couple of hours everyday to do something, I'm still at asset creation face and will be like that for some time to come. I've started on transition from forest to town and its coming along slowly.
I got this idea of a town creation kit, and its working better then I hoped, every asset I make is moduler, meaning that I can snap windows, doors, secondfloors etc on to the tileset at will, its alot of work from the blender side but in the end I will have much more control over what I do.
Skuggasveinn.
I got this idea of a town creation kit, and its working better then I hoped, every asset I make is moduler, meaning that I can snap windows, doors, secondfloors etc on to the tileset at will, its alot of work from the blender side but in the end I will have much more control over what I do.
Skuggasveinn.
-
- Posts: 11
- Joined: Thu Sep 27, 2012 12:06 am
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
That looks amazing!
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
Holy crap. That is simply phenomenal!
I really like the mini wall. How are you handling it? Like a door?
I really like the mini wall. How are you handling it? Like a door?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
love it of course!
Finished Dungeons - complete mods to play
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
Excellent work indeeed! Looking forward to some town planning
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
HOLY COW, is that Grimrock, the same game I have? Are you sure??
C'mon, you're cheating!! That can't be Grimrock!!!
Tell me you've taken the screenshots from Skyrim or something similar.
I really cannot imagine how the final stage will be :O
Impressive!! REALLY IMPRESSIVE!!!
C'mon, you're cheating!! That can't be Grimrock!!!
Tell me you've taken the screenshots from Skyrim or something similar.
I really cannot imagine how the final stage will be :O
Impressive!! REALLY IMPRESSIVE!!!