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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 7:40 pm
by Komag
I vote frost dungeon

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 8:12 pm
by Huder
How you will make secrets?
If eg. someone want to make door with 2 locks opened by 2 secret keys, then what with those keys?
Would be stupid to put keys in same room where door is.

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 8:23 pm
by SpiderFighter
Huder wrote:How you will make secrets?
If eg. someone want to make door with 2 locks opened by 2 secret keys, then what with those keys?
Would be stupid to put keys in same room where door is.
It's just meant to be fun, that's all...a peek into the minds of different designers. Part of the fun for me, is working within the constraints of something that forces me to be more creative. Remember, you can use halls, too...and monsters can drop keys...see where I'm going with this? ;)

Of course, it doesn't have to be keys either (just wondering, how would it be a secret, if we can see the locks?)...plates, torch holders, buttons, timers, counters...there are many different ways to trigger a secret area.

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 8:35 pm
by HaunterV
I support this mini-CFD I shall call it the dungeon centipede.

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 8:37 pm
by Wolfrug
Aw hell. Why not? Count me in. Although it'll be weeks before it arrives (unless you start dividing this thing into floors ;))

-Wolfrug

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 8:41 pm
by SpiderFighter
HaunterV wrote:I support this mini-CFD I shall call it the dungeon centipede.
lol...does that mean you want in? ;)
Wolfrug wrote:Aw hell. Why not? Count me in. Although it'll be weeks before it arrives (unless you start dividing this thing into floors ;))

-Wolfrug
I love that everyone is jumping on board! Hopefully, we'll have a quick turnaround, but if we get enough people, starting another floor is certainly an option.

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 8:43 pm
by HaunterV
SpiderFighter wrote:
HaunterV wrote:I support this mini-CFD I shall call it the dungeon centipede.
lol...does that mean you want in? ;)

#stuff

Sure, just pm me when it's my turn. I also suggest making the public beta available every 5 submissions.

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 8:50 pm
by SpiderFighter
HaunterV wrote:
SpiderFighter wrote:
HaunterV wrote:I support this mini-CFD I shall call it the dungeon centipede.
lol...does that mean you want in? ;)

#stuff

Sure, just pm me when it's my turn. I also suggest making the public beta available every 5 submissions.
Added. PM me your email, please, and keep an eye on this thread. The list in the original post will be updated each time I get the mod back. Good to have you on board!

Updated list (let me know if I've missed anyone, please)

Contributers:
Neikun (Entrance Room) - Working on room
Grimwold
Wilfrey
Skuggasveinn
Xanathar
uggardian
Billick
Ciccipicci
pinnguaq
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
SpiderFighter

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 10:48 pm
by Neikun
SpiderFighter wrote:For example, Neikun is first up, so I'm sure all of her custom alcoves will already be in place for the rest of us to use. :)
o:
You think I'm a girl? :oops:
Teehee~

As for wallset, I'm going to use the Temple.

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Wed Oct 24, 2012 10:58 pm
by SpiderFighter
Neikun wrote:
SpiderFighter wrote:For example, Neikun is first up, so I'm sure all of her custom alcoves will already be in place for the rest of us to use. :)
o:
You think I'm a girl? :oops:
Teehee~

As for wallset, I'm going to use the Temple.
I'm so sorry, I thought I saw you refer to yourself as such on another thread! :oops:

Post corrected. My apologies!!