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Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Fri Oct 19, 2012 2:33 am
by pinnguaq
Count me as interested. I have an idea that I'm going to explore. Can't guarantee I'll get something done, but will do my best.

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Fri Oct 19, 2012 10:42 am
by Edsploration
I started working on an entry. I'm doing two things which I've never done or seen done before, so we'll see if they work or not...
And I'm only half following the theme, and half doing really silly stuff.

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Fri Oct 19, 2012 11:06 am
by Szragodesca
Edsploration wrote:I'm only half following the theme, and half doing really silly stuff.
I want to play it when you're done. :mrgreen:

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Fri Oct 19, 2012 1:52 pm
by HaunterV
Even if only 2 ppl participate, it's still a contest and it's still beneficial to the community.

Look forward to all of your submissions guys.

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Thu Oct 25, 2012 1:21 am
by BeNNyBiLL
I'm working on a submission for this. My only fear is that I won't have enough of what I want done by the submission date. Also contrary to my previous statement, my dungeon is going to be a lot more like the orginal specification. Somewhere along the line I got inventive and found a way to manipulate the wardens to my liking. Now I just wish people would stop inviting me to league of legends games after I finish work, so I can crunch it out in the evenings!

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Thu Oct 25, 2012 4:30 am
by HaunterV
Try your best Benny, hell, try your best everyone! i have some nice prizes in my steam inbox for the winner to choose from. this is probably the last challenge of 2012 as we all have the CFD and personal projects to attend to.

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Sun Oct 28, 2012 9:35 pm
by BeNNyBiLL
OK, my dungeon is done as far as I'm concerned. It's not been tested by anyone but myself so I am going to refrain from public release and just supply the .dat file through my dropbox link in this thread -> https://dl.dropbox.com/u/12843270/Warden%20Workshop.dat

The title of the mod is "Warden Workshop". This is a none combat mod, the player recieves no damage throughout. You play as a Goromorg, who just so happens to be the one goromorg who invented the warden golems. Throughout the dungeon you will be presented with numerous puzzle solving challenges. These vary from simple logic puzzels, to skill based timing puzzels and mystery solving. But most importantly, are the wardens, of which you get the chance to control (well command somewhat, I won't spoil it, you just have to play it). Don't bother trying to create a party for this map, as it will be set on startup. Hopefully you won't have any problems with the map, although difficulty balance of the puzzels may vary. I've added a few secret shortcuts to the harder puzzles as I beleive they may be too hard to solve, take these only when all else fails ;) .

ENJOY.
Oh and report back to me any problems and/or issues so I can fix them up quickly. :D

-BeNNyBiLL

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Sun Oct 28, 2012 9:54 pm
by Skuggasveinn
really like the companion warden :)

but I didn't go very far, the game crashed on the first healing crystal, it also crashes everytime I try to save the game.

Code: Select all

init_script: cannot serialize table 'goramere' with metatable
init_script: cannot serialize table 'goramere' with metatable
stack traceback:
	[C]: in function 'error'
	[string "ScriptEntity.lua"]: in function 'saveValue'
	[string "ScriptEntity.lua"]: in function 'saveState'
	[string "GameMode.lua"]: in function 'saveGame'
	[string "SaveGameMenu.lua"]: in function 'update'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 12
Page size: 4096
Processor type: 586

Total memory: 32768 MB
Free memory: 27475 MB

Display device 0:
  Device name: \\.\DISPLAY1
  Device string: NVIDIA GeForce GTX 690
  State flags: 08000005

Display device 1:
  Device name: \\.\DISPLAY2
  Device string: NVIDIA GeForce GTX 690
  State flags: 00000000

Skuggasveinn.

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Sun Oct 28, 2012 10:12 pm
by BeNNyBiLL
Thank you Skuggasveinn. It seems doing most of the testing in the editor was a bad idea (as you can't save in the editor!). I'll look straight into it. Although I'm not entirely sure what could be in the lua tables that won't serialize. If anybody else has had similar save game issues with custom dungeons please share.

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Posted: Sun Oct 28, 2012 10:20 pm
by BeNNyBiLL
I've fixed the issue. I left a global reference to a party member inside one of my scripts. I'll have the fixed version uploaded shortly.