Re: Timer running slow when placed in other levels
Posted: Thu Nov 01, 2012 10:28 pm
You could also have a timer in each level and connect them all to this script:
The code inside the if block is only executed by the timer which is on the same level as the party.
(those timers could be created by the script too, less manual setup)
Code: Select all
function timerActivated(timer)
if timer.level == party.level then
print("tick")
end
end
(those timers could be created by the script too, less manual setup)