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Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 11:18 am
by petri
petri wrote:
Trap wrote:well looks like it's the same - 6ae510b0bb2e70fb6094d5f6d041c368
Am I the Only one seeing this issue?? :shock:
To speed this up, may I add you as a friend in Steam and text chat with you? If so what's your Steam ID?
I have to grab a quick lunch before I collapse. Back in approx 45 mins. Thank you for the help so far, I hope we can nail this one fast.

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 11:26 am
by Isaac
I just had my first hard crash of the editor. It's listed as 'not responding'; using 24 to 27 % CPU (and a stable 477,688k).

I don't think I can help with what caused it, although... [forebodingly], I was pushing a button (many times) when it happened. :(

*I have had to kill the process.

I can say though, that I loaded a simple map and cast Fireburst with Sancsaron.

I will see if I can reproduce the crash.

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 12:00 pm
by petri
Back from lunch...

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 12:13 pm
by Neikun
I don't have a problem casting spells either.

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 12:17 pm
by Komag
my spells are fine too, I even tried loading up my 4-mage save game and all their spells work fine

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 12:37 pm
by petri
Ahha, finally found a repro for this issue. If you have the asset pack extracted in the Grimrock folder, next to the executable all spells will fail.

@Trap, can you confirm that you have "assets" folder in your Grimrock game folder? To workaround, please place the asset pack somewhere else.

EDIT: this same issue causes potions to disappear when consumed. And probably other strange issues too...

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 12:57 pm
by Bruce
default party can be customized (create a save game, rename it as default_party.dat and copy it to mod_assets folder)

I try this and it not working...(main game)

Is this working for mod the main game or create dungeon ???

I have windows 7 where mod_assets folder

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 1:01 pm
by petri
The default party can only be customized for mod dungeons.

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 1:21 pm
by Bruce
Will it be possible to had this for the main game option.

Make default party (for mod,main game,and everything else).

just and idea maybe i am to late.... ;)

Re: Release Candidate 1 (version 1.3.0) is out!

Posted: Wed Oct 03, 2012 1:29 pm
by petri
Bruce wrote:Will it be possible to had this for the main game option.
Make default party (for mod,main game,and everything else).
just and idea maybe i am to late.... ;)
Unfortunately the main game is not moddable.