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Re: Beta-1.2.10 now available!
Posted: Tue Sep 25, 2012 7:47 pm
by petri
Lilltiger wrote:still no new hooks or "fixes" to the "onPickUpItem" hook :/ not being able to prevent player picking up item from the inventory is a total showstopper for me.
Total showstopper as in the editor is totally unusable without this addition?
Re: Beta-1.2.10 now available!
Posted: Tue Sep 25, 2012 7:53 pm
by Komag
Re: Beta-1.2.10 now available!
Posted: Tue Sep 25, 2012 8:27 pm
by Sol_HSA
Montis wrote:Sol_HSA wrote:petri wrote:
- bug fix: editor crashes randomly after about 15 minutes (XAudio2_7.dll_unloaded)
Can you elaborate on this, as it seems to be a recurring bug on other projects; people finding their way here through google would appreciate it.. =)
See here:
viewtopic.php?p=33915#p33915
Thanks. Too much traffic on these forums =)
Re: Beta-1.2.10 now available!
Posted: Tue Sep 25, 2012 8:48 pm
by Lilltiger
petri: As in my mods that implements some new game-mechanics will be so buggy that i will not release them :/
So it's a show-stopper for me as my maps relies upon it, and wouldn't it be easy to add, just allow the hook to trigger in inventory as well, or add a hook that will only trigger in inventory.
Re: Beta-1.2.10 now available!
Posted: Tue Sep 25, 2012 8:52 pm
by SpacialKatana
petri wrote:SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square
This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!
Yeah, still got this problem even after sorting out my spawn problem, item drops from barrel...but then editor crashes on preview shutdown. Nice to know you're on the case Petri:)
Guess I'll leave my loot dropping barrels out of the mod for now
Re: Beta-1.2.10 now available!
Posted: Tue Sep 25, 2012 10:52 pm
by Bucnasti
SpacialKatana wrote:petri wrote:SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square
This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!
Yeah, still got this problem even after sorting out my spawn problem, item drops from barrel...but then editor crashes on preview shutdown. Nice to know you're on the case Petri:)
Guess I'll leave my loot dropping barrels out of the mod for now
haha, I'm getting the error while working on loot dropping barrels as well.
Re: Beta-1.2.10 now available!
Posted: Tue Sep 25, 2012 11:12 pm
by JohnWordsworth
Wow - so great to see the Dungeon Editor adapting to users needs so quickly. Can't wait to try out the new destroy method - that's very cool. While I'm away in London I'll be taking some good old fashioned graph paper with me to do some dungeon sketching!
Re: Beta-1.2.10 now available!
Posted: Wed Sep 26, 2012 1:38 am
by Neikun
How exactly does one destroy?
I see no option through connectors.
Re: Beta-1.2.10 now available!
Posted: Wed Sep 26, 2012 2:21 am
by Scorcher24
Neikun wrote:How exactly does one destroy?
I see no option through connectors.
Via LUA
Re: Beta-1.2.10 now available!
Posted: Wed Sep 26, 2012 3:19 am
by SpacialKatana
Neikun wrote:How exactly does one destroy?
I see no option through connectors.
Wiv a big hammer....
Seriously, as above through lua script command:-
altar_big_melons:destroy()