Total showstopper as in the editor is totally unusable without this addition?Lilltiger wrote:still no new hooks or "fixes" to the "onPickUpItem" hook :/ not being able to prevent player picking up item from the inventory is a total showstopper for me.
Beta-1.2.10 now available!
Re: Beta-1.2.10 now available!
Re: Beta-1.2.10 now available!
Thanks. Too much traffic on these forums =)Montis wrote:See here: viewtopic.php?p=33915#p33915Sol_HSA wrote:Can you elaborate on this, as it seems to be a recurring bug on other projects; people finding their way here through google would appreciate it.. =)petri wrote: - bug fix: editor crashes randomly after about 15 minutes (XAudio2_7.dll_unloaded)
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Re: Beta-1.2.10 now available!
petri: As in my mods that implements some new game-mechanics will be so buggy that i will not release them :/
So it's a show-stopper for me as my maps relies upon it, and wouldn't it be easy to add, just allow the hook to trigger in inventory as well, or add a hook that will only trigger in inventory.
So it's a show-stopper for me as my maps relies upon it, and wouldn't it be easy to add, just allow the hook to trigger in inventory as well, or add a hook that will only trigger in inventory.
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Re: Beta-1.2.10 now available!
Yeah, still got this problem even after sorting out my spawn problem, item drops from barrel...but then editor crashes on preview shutdown. Nice to know you're on the case Petri:)petri wrote:This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square
Guess I'll leave my loot dropping barrels out of the mod for now
Re: Beta-1.2.10 now available!
haha, I'm getting the error while working on loot dropping barrels as well.SpacialKatana wrote:Yeah, still got this problem even after sorting out my spawn problem, item drops from barrel...but then editor crashes on preview shutdown. Nice to know you're on the case Petri:)petri wrote:This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square
Guess I'll leave my loot dropping barrels out of the mod for now
- JohnWordsworth
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Re: Beta-1.2.10 now available!
Wow - so great to see the Dungeon Editor adapting to users needs so quickly. Can't wait to try out the new destroy method - that's very cool. While I'm away in London I'll be taking some good old fashioned graph paper with me to do some dungeon sketching!
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Re: Beta-1.2.10 now available!
How exactly does one destroy?
I see no option through connectors.
I see no option through connectors.
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- Scorcher24
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Re: Beta-1.2.10 now available!
Via LUANeikun wrote:How exactly does one destroy?
I see no option through connectors.
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Re: Beta-1.2.10 now available!
Wiv a big hammer....Neikun wrote:How exactly does one destroy?
I see no option through connectors.
Seriously, as above through lua script command:-
altar_big_melons:destroy()