Beta-1.2.10 now available!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Beta-1.2.10 now available!

Post by petri »

Lilltiger wrote:still no new hooks or "fixes" to the "onPickUpItem" hook :/ not being able to prevent player picking up item from the inventory is a total showstopper for me.
Total showstopper as in the editor is totally unusable without this addition? :o
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Beta-1.2.10 now available!

Post by Komag »

:P :mrgreen:
Finished Dungeons - complete mods to play
User avatar
Sol_HSA
Posts: 681
Joined: Fri Mar 02, 2012 3:10 pm
Location: Nowhere whenever
Contact:

Re: Beta-1.2.10 now available!

Post by Sol_HSA »

Montis wrote:
Sol_HSA wrote:
petri wrote: - bug fix: editor crashes randomly after about 15 minutes (XAudio2_7.dll_unloaded)
Can you elaborate on this, as it seems to be a recurring bug on other projects; people finding their way here through google would appreciate it.. =)
See here: viewtopic.php?p=33915#p33915
Thanks. Too much traffic on these forums =)
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..
Lilltiger
Posts: 95
Joined: Sun Sep 16, 2012 1:12 am

Re: Beta-1.2.10 now available!

Post by Lilltiger »

petri: As in my mods that implements some new game-mechanics will be so buggy that i will not release them :/
So it's a show-stopper for me as my maps relies upon it, and wouldn't it be easy to add, just allow the hook to trigger in inventory as well, or add a hook that will only trigger in inventory.
SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: Beta-1.2.10 now available!

Post by SpacialKatana »

petri wrote:
SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square :)
This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!
Yeah, still got this problem even after sorting out my spawn problem, item drops from barrel...but then editor crashes on preview shutdown. Nice to know you're on the case Petri:)

Guess I'll leave my loot dropping barrels out of the mod for now :(
Bucnasti
Posts: 22
Joined: Mon Sep 24, 2012 12:41 am

Re: Beta-1.2.10 now available!

Post by Bucnasti »

SpacialKatana wrote:
petri wrote:
SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square :)
This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!
Yeah, still got this problem even after sorting out my spawn problem, item drops from barrel...but then editor crashes on preview shutdown. Nice to know you're on the case Petri:)

Guess I'll leave my loot dropping barrels out of the mod for now :(
haha, I'm getting the error while working on loot dropping barrels as well. :D
User avatar
JohnWordsworth
Posts: 1397
Joined: Fri Sep 14, 2012 4:19 pm
Location: Devon, United Kingdom
Contact:

Re: Beta-1.2.10 now available!

Post by JohnWordsworth »

Wow - so great to see the Dungeon Editor adapting to users needs so quickly. Can't wait to try out the new destroy method - that's very cool. While I'm away in London I'll be taking some good old fashioned graph paper with me to do some dungeon sketching! :)
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Beta-1.2.10 now available!

Post by Neikun »

How exactly does one destroy?
I see no option through connectors.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Scorcher24
Posts: 34
Joined: Thu Apr 12, 2012 8:32 am

Re: Beta-1.2.10 now available!

Post by Scorcher24 »

Neikun wrote:How exactly does one destroy?
I see no option through connectors.
Via LUA
SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: Beta-1.2.10 now available!

Post by SpacialKatana »

Neikun wrote:How exactly does one destroy?
I see no option through connectors.
Wiv a big hammer.... :D

Seriously, as above through lua script command:-

altar_big_melons:destroy()
Post Reply