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Re: Tome Library
Posted: Thu Sep 27, 2012 1:59 am
by Batty
Here is a preliminary retextured tome for the Rogue class (meant to change the color from blue to something stealthy but forgot):
I'm going to make tome skins for the fighter & mage classes and also one for the general category.
Re: Tome Library
Posted: Thu Sep 27, 2012 3:52 am
by Huff
@SpacialKatana:
Here is my working solution for the barrel crates to drop loot.
In objects.lua
Code: Select all
cloneObject
{
name = "loot_crate",
baseObject = "barrel_crate_block",
onDie = function(object)
lootCrate.breakCrate(object.level, object.x, object.y)
end
}
I then create two script entities in the editor.
global_functions
Code: Select all
function getLoot()
local loot = {"arrow", "baked_maggot", "pitroot_bread"}
return loot[math.random(1, table.getn(loot))]
end
lootCrate
Code: Select all
function breakCrate(level, x, y)
local facing = (party.facing +2) %4
spawn(global_functions.getLoot(), level, x, y, facing)
end
Works great and no errors. Hope this helps!
Re: Tome Library
Posted: Thu Sep 27, 2012 5:16 am
by SpacialKatana
I've been beaten down so bad nothing is gonna help me right now.
Re: Tome Library
Posted: Thu Sep 27, 2012 6:58 am
by Ixnatifual
Batty wrote:Here is a preliminary retextured tome for the Rogue class (meant to change the color from blue to something stealthy but forgot):
I'm going to make tome skins for the fighter & mage classes and also one for the general category.
Oooh, that's looks very nice.
Re: Tome Library
Posted: Thu Sep 27, 2012 12:05 pm
by Neikun
SpacialKatana wrote:I've been beaten down so bad nothing is gonna help me right now.
*pats on the back* There there D:
Re: Tome Library
Posted: Thu Oct 04, 2012 4:44 pm
by Edsploration
Awesome stuff Ixnatifual! I'm completely supporting it in some analysis and a tool I'm working on for dungeon leveling/power/difficulty curves! In doing so I've been spending considerable time looking at items, and a bit of time looking at your items, and I noticed a few things of concern.
It seems the Tome of Agility has an error in the game text. It should say "dexterity +2", but it says "agility +2".
Also, It seems to me that your "point value" for evasion might be off. Looking at a few examples in game:
- The Huntsman Cloak (4 evasion, 1 dexterity, 1 vitality) found at dungeon level 3 upgrades(??) into the Scaled Cloak (8 evasion) found at dungeon level 5.
- The Lurker Set (each with 5 evasion) is found at an average dungeon level of 5.5 (from levels 1,5,7,9). Alternative equipment, 4 items of the Leather set (each with 4 protection) is found at an average dungeon level of 2 (from levels 1,2,2,3).
- The Fighter's Armors skill tree contains Protection +2 upgrades, and a Evasion +5 upgrade.
This last point especially leads me to believe 5 Evasion roughly equals 2 Protection. I did some testing in-game, and got the feeling that the benefit of evasion was closer to 1:1 with protection rather than 5:1. Although I really could be wrong! But assuming I'm not...
If we change the point value to 5 Evasion = 8 points (and 1 Evasion = 1.6 points), We see some unusually high point values result for some of the tomes in your library:
Tome of Agility = 11.2 points
Tome of Sticks = 14 points
Tome of Brawling = 14 points
Tome of Reflexes = 16 points
I suggest changing these tomes... here's one set of options!:
Agility: Dexterity +2, Evasion +1
Sticks: Staff Defense +3, Evasion +2
Brawling: Unarmed Combat +3, Evasion +2
Reflexes: Evasion +6
Again, really great stuff with this Tome Library. Thanks for creating it! I'm definitely going to be using it myself in all my modding!
Re: Tome Library
Posted: Sat Oct 06, 2012 9:02 am
by Ixnatifual
I think you are right Evasion might be worth more than I give it credit for in the current system. Looking more closely at the defensive skills, ignoring all other stats than direct bonuses to Protection and Evasion, I get this:
50 Armors grants Protection +30 and Evasion +5
50 Dodge grants Evasion +70
50 Staff Defense grants Protection +10 and Evasion +50
One could interpret that as meaning 30 Protection is roughly equal to 60-70 Evasion. Let's say we think 1 Protection is worth 2 Evasion. That would make the Dodge and Staff Defense bonuses exactly equal, and Protection slightly worse. So, considering I like to keep straigth numbers and going by the above, if 1 Protection = 2 Evasion, 2 Evasion = 4 points then 1 Evasion = 2 points.
Using this adjusted value, we get exactly 10 points on all of these adjusted tomes:
Agility: Dexterity +2, Evasion +1 (2*4+ 2)
Sticks: Staff Defense +3, Evasion +2 (3*2 + 2*2)
Brawling: Unarmed Combat +3, Evasion +2 (2*3 + 2*2)
Reflexes: Evasion +5 (5*2)
Almost the same as your estimates, with one Evasion point difference with the last Tome. What do you think?
It seems the Tome of Agility has an error in the game text. It should say "dexterity +2", but it says "agility +2".
Fixed.
Re: Tome Library
Posted: Sat Oct 06, 2012 10:43 am
by Edsploration
I think your adjustment is perfect! Or as good as we can get without exhaustive testing and statistics. I'll update my spreadsheet to reflect your changes.
Re: Tome Library
Posted: Sat Oct 06, 2012 11:43 am
by Jordan
Edsploration, first time I've seen your avatar, that is all kinds of awesome.
Thank you for the Tome Library, going to be a great resource to work with when I catch up and have the basics down with the editor.
Re: Tome Library
Posted: Sat Oct 06, 2012 1:16 pm
by Ixnatifual
I updated the items.lua code according to the Evasion adjustment.