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Re: Black Crypt Mod

Posted: Fri Sep 28, 2012 1:05 pm
by zapibranigan
Hi Blichew!

thanks for your answer :)

I don't remember how I did Ogre Blade, but I'll take a look tonight and give you the code :)

I've you been able de to test my mod, and finish it?!!

Thanks a lot for your clues in resurrecting a dead champion, I'll try healing it or isAlive() set to true!! :mrgreen:

Re: Black Crypt Mod

Posted: Fri Sep 28, 2012 1:57 pm
by Blichew
I'll give it a try - I've only been playing with the editor, didn't really try any custom dungeons.

I have another question (mind I still haven't played your mod yet): did you change any models/tiles ?

Re: Black Crypt Mod

Posted: Fri Sep 28, 2012 2:37 pm
by zapibranigan
not for the moment, but i've planned to do it this weekend :)

Re: Black Crypt Mod

Posted: Fri Oct 19, 2012 5:00 pm
by SinusPi
I'm very excited about how you'll handle the Mask of True Sight and the invisible monsters :)

Re: Black Crypt Mod

Posted: Sun Dec 30, 2012 2:39 pm
by bugnomore
Hey, are you still working on this? I just started recreating the first 2 levels of BC in the editor but then found out about this mod so wanted to have a look at it.

How how can I download it? I can't see a dl link on the steam page http://steamcommunity.com/sharedfiles/f ... d=97779443 tho I have no steam account either.

Oh looks like there is another BC mod in the works over here: http://steamcommunity.com/sharedfiles/f ... earchtext=
but again no download link :(

Re: Black Crypt Mod

Posted: Sat Apr 04, 2015 1:31 am
by WhiteMagicRaven
Sorry for bumping. I have ripped everything that possible from Black Crypt, from save states.
http://raven-05.narod.ru/

P.S. But i want to rip directly from bcdf? files, to not miss any details, and become to much closer to original as possible.

Any ideas, help?