Post your mods

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Aexrael
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Joined: Thu Sep 13, 2012 11:02 am

Re: Post your mods

Post by Aexrael »

Image

Google Drive download link for the Dungeon Editor file, Legend of Grimrock, Dungeon Editor Beta, HQ dungeon concept

This should be familiar to old tabletop players, this is the boardgame which "started it all" for me and my brother. It's not meant to be playable in any form or capacity, merely as an attempt to see how the LoG Dungeon Editor works and what is possible to create.

Info:
  • * The secret doors used to map out the rooms has gaping holes on corners.
    * Monsters aggro trough the doors as soon as you stand infront of it.
    * Monsters are not faithful to the tabletop except for a select few (Skeletons), others were replaced with "lookalikes" and some are missing entirely.
    * Layout is identical to the first Quest in the base game.
    * There is no furniture.
    * The stairs go nowhere.
    * There's some items in the alcove next to start if you want to mess around, though there is no semblance of balance intended
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Komag
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Re: Post your mods

Post by Komag »

you have to place pillars on all the corners to seal them
Finished Dungeons - complete mods to play
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Akatana
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Re: Post your mods

Post by Akatana »

So I'm done with my first playable Dungeon :D

The Arena

The Arena is a Dungeon where you fight against several monster waves and where you get stronger after each wave.
There are 13 planned waves but for now just the first one is done! :)

Workshop:
http://steamcommunity.com/sharedfiles/f ... earchtext=
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antti
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Re: Post your mods

Post by antti »

Aexrael wrote:This should be familiar to old tabletop players
Hha, I recognize this. :D

It's what got me into role playing games in the first place. From there it was easy to graduate into D&D. A common story for kids who grew up in the late 80s/early 90s, I believe. :)
Steven Seagal of gaming industry
McSkivv
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Joined: Wed Sep 12, 2012 12:46 am

Re: Post your mods

Post by McSkivv »

The Reeking Depths:

Image

Into the depths you descend to find the source of the disappearances that have plagued your countrymen. 6 Floors, a boss fight, several puzzles, and a story waiting to be told.


http://grimrock.nexusmods.com/mods/7
http://steamcommunity.com/sharedfiles/f ... d=95836167
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antti
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Re: Post your mods

Post by antti »

McSkivv wrote:The Reeking Depths:

Image

Into the depths you descend to find the source of the disappearances that have plagued your countrymen. 6 Floors, a boss fight, several puzzles, and a story waiting to be told.


http://grimrock.nexusmods.com/mods/7
http://steamcommunity.com/sharedfiles/f ... d=95836167
I played this for a bit already (a little way into the second level). Seems like a very nice and well rounded adventure!
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Montis
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Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Post your mods

Post by Montis »

When you create a custom party in "This Rotten Place" and use Toorum, you will not have a character, but you can walk around nonetheless. That is... weird to say the least.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Post your mods

Post by Lmaoboat »

Nice, this seems to be the first actual non-test dungeon. That dining room trap nearly did me in. You can place pillars pillars between secret doors to make them look like walls, if you didn't know. There seems to be an invisible wall stopping enemies on the northern area of level 2 where the skeleton patrol and spiders are.
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resonansER
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Re: Post your mods

Post by resonansER »

McSkivv wrote:The Reeking Depths:

Image

Into the depths you descend to find the source of the disappearances that have plagued your countrymen. 6 Floors, a boss fight, several puzzles, and a story waiting to be told.


http://grimrock.nexusmods.com/mods/7
http://steamcommunity.com/sharedfiles/f ... d=95836167
WOW! WOW! WOOOW! It's awesome! wonderful! If you please, improve and expand this is cute dungeon!
McSkivv
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Joined: Wed Sep 12, 2012 12:46 am

Re: Post your mods

Post by McSkivv »

Thanks for the compliments! By the way, I released version 1.3.0 which fixed an incredibly annoying bug at the final boss fight, and made the boss fight less impossibly difficult. As far as making it longer, I'll look into that on the weekend. As it is, this has eaten waaaay too much school time.
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