Re: For those of you who played both Skyrim and this.....
Posted: Tue Aug 14, 2012 10:17 am
I think Skyrim and generally Elder Scrolls games have two major problems. The lack of any challenge at all due to thoughtless implementation of game mechanics and the randomization of the world. If I can defeat even the strongest enemy with a level 1 character there is no point in leveling up. Why even have RPG mechanics with levels and better equipment if you don't need it? And how can a game be fun that lacks any challenge? Then the randomization. No matter where you go you will always find the same randomly determined enemies and loot. There is no point in exploring the world and its dungeons if it doesn't matter where you go. Apart from different visuals it's all the same.
Other problems include the leveling system - if your character levels up enemies and loot also level up. Another game mechanic that makes the RPG game mechanics useless. It's pointless to level up and find better loot if every time you do your enemies become stronger as well. Actually it's quite idiotic when you think about it. You implement one game mechanic and make it useless it with another game mechanic.
The lack of puzzles and the mediocre quest writing don't help either. The few puzzles you can find are not even worth being called a 'puzzle'. A 5 year old child could solve them and that is no exaggeration. Some of the quests are pretty nice, but especially the main quest(s) are as unimaginative as a quest can be. Evil villain wants to destroy the world, you are the chosen one, go kill him.
The one thing that is great about ES games is the huge, detailed world. But after you've seen all the different environment and dungeon settings there is really no point in playing the game anymore.
It's the type of game I really want to like, but no matter how hard I try I simply can't. All I'm left with after playing Skyrim is the dream of what it could have been with challenging gameplay, a static world without randomization, no level scaling, nice puzzles and good quest writing.
Grimrock is short and small compared to Skyrim, but it is actually fun to play.
Other problems include the leveling system - if your character levels up enemies and loot also level up. Another game mechanic that makes the RPG game mechanics useless. It's pointless to level up and find better loot if every time you do your enemies become stronger as well. Actually it's quite idiotic when you think about it. You implement one game mechanic and make it useless it with another game mechanic.
The lack of puzzles and the mediocre quest writing don't help either. The few puzzles you can find are not even worth being called a 'puzzle'. A 5 year old child could solve them and that is no exaggeration. Some of the quests are pretty nice, but especially the main quest(s) are as unimaginative as a quest can be. Evil villain wants to destroy the world, you are the chosen one, go kill him.
The one thing that is great about ES games is the huge, detailed world. But after you've seen all the different environment and dungeon settings there is really no point in playing the game anymore.
It's the type of game I really want to like, but no matter how hard I try I simply can't. All I'm left with after playing Skyrim is the dream of what it could have been with challenging gameplay, a static world without randomization, no level scaling, nice puzzles and good quest writing.
Grimrock is short and small compared to Skyrim, but it is actually fun to play.