Re: For those waiting on an ipad version...
Posted: Wed Nov 28, 2012 10:39 pm
Isaac it's like you are dragging in two opposite directions, relative game prices low down means that if you sold the same number of units your project needs cost less. It's all relativity so it's not only the relative game price that need be considered but also the number of games sold.
The market expectation can't be avoided so it's pointless to try argue without to take this into consideration.
It's possible that there's more frameworks to help make games, but the 3D is a huge burden, it's not only that 3D itself and mking models instead of simple sprites cost a lot more, it's also that expected 3D requires a lot more details so quite more work.
The comparison between PC and IOS games means few, it's totally different games and you can't compare. So really the argument is quite out of subject. A better argument would be small teams making indie games with few of those games that sold a lot.
You can't compare sell prices of two games like LoG and EoB without to know much each cost, and how many units each sold.
For me it's quite clear highest production games of first half of 90's and highest production games of first half of 2010's just can't be compared, because those modern games cost a lot more. Sure they sell a lot more and most of the cost if coming from market expectation, detailed 3D, vocal acting, not really more contents but same contents cost a lot more because of the 3D requirement.
The market expectation can't be avoided so it's pointless to try argue without to take this into consideration.
It's possible that there's more frameworks to help make games, but the 3D is a huge burden, it's not only that 3D itself and mking models instead of simple sprites cost a lot more, it's also that expected 3D requires a lot more details so quite more work.
The comparison between PC and IOS games means few, it's totally different games and you can't compare. So really the argument is quite out of subject. A better argument would be small teams making indie games with few of those games that sold a lot.
You can't compare sell prices of two games like LoG and EoB without to know much each cost, and how many units each sold.
For me it's quite clear highest production games of first half of 90's and highest production games of first half of 2010's just can't be compared, because those modern games cost a lot more. Sure they sell a lot more and most of the cost if coming from market expectation, detailed 3D, vocal acting, not really more contents but same contents cost a lot more because of the 3D requirement.